Méthode |
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createBody ( World world, Vector2 position = newVector2(), float rotation, BodyType bodyType = BodyType.Static, object userData = null ) : Body |
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createBreakableBody ( World world, IEnumerable shapes, Vector2 position = newVector2(), float rotation ) : BreakableBody |
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createBreakableBody ( World world, Vertices vertices, float density, Vector2 position = newVector2(), float rotation ) : BreakableBody |
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createCapsule ( World world, float height, float endRadius, float density, Vector2 position = newVector2(), float rotation, BodyType bodyType = BodyType.Static, object userData = null ) : Body |
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createCapsule ( World world, float height, float topRadius, int topEdges, float bottomRadius, int bottomEdges, float density, Vector2 position = newVector2(), float rotation, BodyType bodyType = BodyType.Static, object userData = null ) : Body |
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createChainShape ( World world, Vertices vertices, Vector2 position = newVector2(), object userData = null ) : Body |
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createCircle ( World world, float radius, float density, Vector2 position = newVector2(), BodyType bodyType = BodyType.Static, object userData = null ) : Body |
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createCompoundPolygon ( World world, List list, float density, Vector2 position = newVector2(), float rotation, BodyType bodyType = BodyType.Static, object userData = null ) : Body |
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createEdge ( World world, Vector2 start, Vector2 end, object userData = null ) : Body |
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createEllipse ( World world, float xRadius, float yRadius, int edges, float density, Vector2 position = newVector2(), float rotation, BodyType bodyType = BodyType.Static, object userData = null ) : Body |
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createGear ( World world, float radius, int numberOfTeeth, float tipPercentage, float toothHeight, float density, Vector2 position = newVector2(), float rotation, BodyType bodyType = BodyType.Static, object userData = null ) : Body |
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createLineArc ( World world, float radians, int sides, float radius, bool closed = false, Vector2 position = newVector2(), float rotation, BodyType bodyType = BodyType.Static, object userData = null ) : Body |
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createLoopShape ( World world, Vertices vertices, Vector2 position = newVector2(), object userData = null ) : Body |
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createPolygon ( World world, Vertices vertices, float density, Vector2 position = newVector2(), float rotation, BodyType bodyType = BodyType.Static, object userData = null ) : Body |
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createRectangle ( World world, float width, float height, float density, Vector2 position = newVector2(), float rotation, BodyType bodyType = BodyType.Static, object userData = null ) : Body |
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createRoundedRectangle ( World world, float width, float height, float xRadius, float yRadius, int segments, float density, Vector2 position = newVector2(), float rotation, BodyType bodyType = BodyType.Static, object userData = null ) : Body |
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createSolidArc ( World world, float density, float radians, int sides, float radius, Vector2 position = newVector2(), float rotation, BodyType bodyType = BodyType.Static, object userData = null ) : Body |
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