Méthode | Description | |
---|---|---|
Transform ( |
||
Transform ( Normal3D normal ) : Normal3D | ||
Transform ( Point3D point ) : Point3D | ||
Transform ( Point4D point ) : Point4D | ||
Transform ( |
||
Transform ( Vector3D vector ) : Vector3D | ||
Transform ( Point3D points ) : void | ||
Transform ( Point4D points ) : void | ||
Transform ( Vector3D vectors ) : void |
public Transform ( |
||
box | ||
Résultat |
public Transform ( Normal3D normal ) : Normal3D | ||
normal | Normal3D | |
Résultat | Normal3D |
public Transform ( Point3D point ) : Point3D | ||
point | Point3D | |
Résultat | Point3D |
public Transform ( Point4D point ) : Point4D | ||
point | Point4D | |
Résultat | Point4D |
public Transform ( |
||
ray | ||
Résultat |
public Transform ( Vector3D vector ) : Vector3D | ||
vector | Vector3D | |
Résultat | Vector3D |
public Transform ( Vector3D vectors ) : void | ||
vectors | Vector3D | |
Résultat | void |