Méthode | Description | |
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DiscoverScriptTypes ( string p_strSearchPath, IGameMode p_gmdGameMode ) : IScriptTypeRegistry |
Searches for script type assemblies in the specified path, and loads any script types that are found into a registry. A script type is loaded if the class implements IScriptType and is not abstract. Once loaded, the type is added to the registry. |
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GetType ( string p_strScriptTypeId ) : IScriptType |
Gets the specified IScriptType.
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RegisterType ( IScriptType p_stpType ) : void |
Registers the given IScriptType.
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ScriptTypeRegistry ( ) : System |
The default constructor.
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Méthode | Description | |
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CurrentDomain_AssemblyResolve ( object sender, |
Handles the AppDomain.AssemblyResolve event. Assemblies that have been load dynamically aren't accessible by assembly name. So, when, for example, Fallout3.XmlScript.dll looks for the XmlScript.dll assembly on which it is dependent, it looks for "XmlScript" (the name of the assembly), but can't find it. This handler searches through loaded assemblies and finds the required assembly. |
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RegisterScriptTypes ( IScriptTypeRegistry p_stgScriptTypeRegistry, IEnumerable |
Searches the given list of assemblies for script types, and registers any that are found.
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public static DiscoverScriptTypes ( string p_strSearchPath, IGameMode p_gmdGameMode ) : IScriptTypeRegistry | ||
p_strSearchPath | string | The path in which to search for script type assemblies. |
p_gmdGameMode | IGameMode | The current game mode. |
Résultat | IScriptTypeRegistry |
public GetType ( string p_strScriptTypeId ) : IScriptType | ||
p_strScriptTypeId | string | The id of the |
Résultat | IScriptType |
public RegisterType ( IScriptType p_stpType ) : void | ||
p_stpType | IScriptType | A |
Résultat | void |