C# Class Nexus.Client.Games.Morrowind.MorrowindGameMode

Provides information required for the programme to manage Morrowind plugins and mods.
Inheritance: Nexus.Client.Games.Gamebryo.GamebryoGameModeBase
Afficher le fichier Open project: NexusMods/NexusModManager-4.5

Méthodes publiques

Méthode Description
GetActivePluginLogSerializer ( IPluginOrderLog p_polPluginOrderLog ) : IActivePluginLogSerializer

Gets the serailizer that serializes and deserializes the list of active plugins for this game mode.

GetModFormatAdjustedPath ( IModFormat p_mftModFormat, string p_strPath ) : string

Adjusts the given path to be relative to the installation path of the game mode.

This is basically a hack to allow older FOMod/OMods to work. Older FOMods assumed the installation path of Fallout games to be <games>/data, but this new manager specifies the installation path to be <games>. This breaks the older FOMods, so this method can detect the older FOMods (or other mod formats that needs massaging), and adjusts the given path to be relative to the new instaalation path to make things work.

GetPluginOrderLogSerializer ( ) : IPluginOrderLogSerializer

Gets the serializer that serializes and deserializes the plugin order for this game mode.

MorrowindGameMode ( IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility ) : System.IO

A simple constructor that initializes the object with the given values.

SortPlugins ( IList p_lstPlugins ) : string[]

Sorts the plugins.

Méthodes protégées

Méthode Description
CreateGameModeDescriptor ( ) : IGameModeDescriptor

Creates a game mode descriptor for the current game mode.

CreateSettingsFileContainer ( ) : GamebryoSettingsFiles

Instantiates the container to use to store the list of settings files.

SetupPluginManagement ( FileUtil p_futFileUtility ) : void

Setup for the plugin management libraries.

SetupSettingsFiles ( ) : void

Adds the settings files to the game mode's list.

Method Details

CreateGameModeDescriptor() protected méthode

Creates a game mode descriptor for the current game mode.
protected CreateGameModeDescriptor ( ) : IGameModeDescriptor
Résultat IGameModeDescriptor

CreateSettingsFileContainer() protected méthode

Instantiates the container to use to store the list of settings files.
protected CreateSettingsFileContainer ( ) : GamebryoSettingsFiles
Résultat Nexus.Client.Games.Gamebryo.GamebryoSettingsFiles

GetActivePluginLogSerializer() public méthode

Gets the serailizer that serializes and deserializes the list of active plugins for this game mode.
public GetActivePluginLogSerializer ( IPluginOrderLog p_polPluginOrderLog ) : IActivePluginLogSerializer
p_polPluginOrderLog IPluginOrderLog The tracking plugin order for the current game mode.
Résultat IActivePluginLogSerializer

GetModFormatAdjustedPath() public méthode

Adjusts the given path to be relative to the installation path of the game mode.
This is basically a hack to allow older FOMod/OMods to work. Older FOMods assumed the installation path of Fallout games to be <games>/data, but this new manager specifies the installation path to be <games>. This breaks the older FOMods, so this method can detect the older FOMods (or other mod formats that needs massaging), and adjusts the given path to be relative to the new instaalation path to make things work.
public GetModFormatAdjustedPath ( IModFormat p_mftModFormat, string p_strPath ) : string
p_mftModFormat IModFormat The mod format for which to adjust the path.
p_strPath string The path to adjust
Résultat string

GetPluginOrderLogSerializer() public méthode

Gets the serializer that serializes and deserializes the plugin order for this game mode.
public GetPluginOrderLogSerializer ( ) : IPluginOrderLogSerializer
Résultat IPluginOrderLogSerializer

MorrowindGameMode() public méthode

A simple constructor that initializes the object with the given values.
public MorrowindGameMode ( IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility ) : System.IO
p_eifEnvironmentInfo IEnvironmentInfo The application's environment info.
p_futFileUtility Nexus.Client.Util.FileUtil The file utility class to be used by the game mode.
Résultat System.IO

SetupPluginManagement() protected méthode

Setup for the plugin management libraries.
protected SetupPluginManagement ( FileUtil p_futFileUtility ) : void
p_futFileUtility Nexus.Client.Util.FileUtil
Résultat void

SetupSettingsFiles() protected méthode

Adds the settings files to the game mode's list.
protected SetupSettingsFiles ( ) : void
Résultat void

SortPlugins() public méthode

Sorts the plugins.
public SortPlugins ( IList p_lstPlugins ) : string[]
p_lstPlugins IList The list of plugin to order.
Résultat string[]