Méthode | Description | |
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AutoSortPlugins ( string p_strPlugins ) : void |
Auto-sorts the specified plugins. This is, apparently, a beta function. Use with caution. |
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CompileResultScript ( |
Compiles the result script.
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CompileScript ( |
Compiles a script.
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EditFalloutINI ( string p_strSection, string p_strKey, string p_strValue, bool p_booSaveOld ) : bool |
Sets the specified value in the Fallout.ini file to the given value.
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EditGeckINI ( string p_strSection, string p_strKey, string p_strValue, bool p_booSaveOld ) : bool |
Sets the specified value in the GECKCustom.ini file to the given value.
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EditGeckPrefsINI ( string p_strSection, string p_strKey, string p_strValue, bool p_booSaveOld ) : bool |
Sets the specified value in the GECKPrefs.ini file to the given value.
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EditPrefsINI ( string p_strSection, string p_strKey, string p_strValue, bool p_booSaveOld ) : bool |
Sets the specified value in the FalloutPrefs.ini file to the given value.
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EditShader ( int p_intPackage, string p_strShaderName, byte p_bteData ) : bool |
Edits the specified shader with the specified data.
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FalloutCSharpScriptFunctionProxy ( IMod p_modMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, |
A simple constructor that initialies the object with the given values.
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GetAutoInsertionPoint ( string p_strPlugin ) : int |
Determins where in the load order the specified plugin would be inserted if the plugins were auto-sorted.
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GetBSAFileList ( string p_strBsa ) : string[] |
Retrieves the list of files in the specified BSA.
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GetDataFileFromBSA ( string p_strBsa, string p_strFile ) : byte[] |
Gets the specified file from the specified BSA.
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GetFalloutIniInt ( string p_strSection, string p_strKey ) : int |
Retrieves the specified Fallout.ini value as an integer.
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GetFalloutIniString ( string p_strSection, string p_strKey ) : string |
Retrieves the specified Fallout.ini value as a string.
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GetFalloutVersion ( ) : System.Version |
Gets the version of the game that is installed.
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GetGeckIniInt ( string p_strSection, string p_strKey ) : int |
Retrieves the specified GECKCustom.ini value as an integer.
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GetGeckIniString ( string p_strSection, string p_strKey ) : string |
Retrieves the specified GECKCustom.ini value as a string.
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GetGeckPrefsIniInt ( string p_strSection, string p_strKey ) : int |
Retrieves the specified GECKPrefs.ini value as an integer.
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GetGeckPrefsIniString ( string p_strSection, string p_strKey ) : string |
Retrieves the specified GECKPrefs.ini value as a string.
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GetPrefsIniInt ( string p_strSection, string p_strKey ) : int |
Retrieves the specified FalloutPrefs.ini value as an integer.
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GetPrefsIniString ( string p_strSection, string p_strKey ) : string |
Retrieves the specified FalloutPrefs.ini value as a string.
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GetRendererInfo ( string p_strValue ) : string |
Gets the specified value from the RendererInfo.txt file.
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IsAIActive ( ) : bool |
Determines if archive invalidation is active.
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IsLoadOrderAutoSorted ( ) : bool |
Determines if the plugins have been auto-sorted.
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ScriptExtenderPresent ( ) : bool |
Indicates whether or a script extender is present.
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SetupScriptCompiler ( |
Sets up the script compiler for the given plugins.
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public AutoSortPlugins ( string p_strPlugins ) : void | ||
p_strPlugins | string | The list of plugins to auto-sort. |
Résultat | void |
public CompileResultScript ( |
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sr | ||
r2 | ||
msg | string | |
Résultat | void |
public CompileScript ( |
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r2 | ||
msg | string | |
Résultat | void |
public EditFalloutINI ( string p_strSection, string p_strKey, string p_strValue, bool p_booSaveOld ) : bool | ||
p_strSection | string | The section in the Ini file to edit. |
p_strKey | string | The key in the Ini file to edit. |
p_strValue | string | The value to which to set the key. |
p_booSaveOld | bool | Not used. |
Résultat | bool |
public EditGeckINI ( string p_strSection, string p_strKey, string p_strValue, bool p_booSaveOld ) : bool | ||
p_strSection | string | The section in the Ini file to edit. |
p_strKey | string | The key in the Ini file to edit. |
p_strValue | string | The value to which to set the key. |
p_booSaveOld | bool | Not used. |
Résultat | bool |
public EditGeckPrefsINI ( string p_strSection, string p_strKey, string p_strValue, bool p_booSaveOld ) : bool | ||
p_strSection | string | The section in the Ini file to edit. |
p_strKey | string | The key in the Ini file to edit. |
p_strValue | string | The value to which to set the key. |
p_booSaveOld | bool | Not used. |
Résultat | bool |
public EditPrefsINI ( string p_strSection, string p_strKey, string p_strValue, bool p_booSaveOld ) : bool | ||
p_strSection | string | The section in the Ini file to edit. |
p_strKey | string | The key in the Ini file to edit. |
p_strValue | string | The value to which to set the key. |
p_booSaveOld | bool | Not used. |
Résultat | bool |
public EditShader ( int p_intPackage, string p_strShaderName, byte p_bteData ) : bool | ||
p_intPackage | int | The package containing the shader to edit. |
p_strShaderName | string | The shader to edit. |
p_bteData | byte | The value to which to edit the shader. |
Résultat | bool |
public FalloutCSharpScriptFunctionProxy ( IMod p_modMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, |
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p_modMod | IMod | The mod for which the script is running. |
p_gmdGameMode | IGameMode | The game mode currently being managed. |
p_eifEnvironmentInfo | IEnvironmentInfo | The application's envrionment info. |
p_igpInstallers | The utility class to use to install the mod items. | |
p_bamBsaManager | The manager to use to work with BSA files. | |
p_uipUIProxy | The UI manager to use to interact with UI elements. | |
Résultat | System |
public GetAutoInsertionPoint ( string p_strPlugin ) : int | ||
p_strPlugin | string | The name of the plugin whose auto-sort insertion /// point is to be determined. |
Résultat | int |
public GetBSAFileList ( string p_strBsa ) : string[] | ||
p_strBsa | string | The BSA whose file listing is requested. |
Résultat | string[] |
public GetDataFileFromBSA ( string p_strBsa, string p_strFile ) : byte[] | ||
p_strBsa | string | The BSA from which to extract the specified file. |
p_strFile | string | The files to extract form the specified BSA. |
Résultat | byte[] |
public GetFalloutIniInt ( string p_strSection, string p_strKey ) : int | ||
p_strSection | string | The section containing the value to retrieve. |
p_strKey | string | The key of the value to retrieve. |
Résultat | int |
public GetFalloutIniString ( string p_strSection, string p_strKey ) : string | ||
p_strSection | string | The section containing the value to retrieve. |
p_strKey | string | The key of the value to retrieve. |
Résultat | string |
public GetFalloutVersion ( ) : System.Version | ||
Résultat | System.Version |
public GetGeckIniInt ( string p_strSection, string p_strKey ) : int | ||
p_strSection | string | The section containing the value to retrieve. |
p_strKey | string | The key of the value to retrieve. |
Résultat | int |
public GetGeckIniString ( string p_strSection, string p_strKey ) : string | ||
p_strSection | string | The section containing the value to retrieve. |
p_strKey | string | The key of the value to retrieve. |
Résultat | string |
public GetGeckPrefsIniInt ( string p_strSection, string p_strKey ) : int | ||
p_strSection | string | The section containing the value to retrieve. |
p_strKey | string | The key of the value to retrieve. |
Résultat | int |
public GetGeckPrefsIniString ( string p_strSection, string p_strKey ) : string | ||
p_strSection | string | The section containing the value to retrieve. |
p_strKey | string | The key of the value to retrieve. |
Résultat | string |
public GetPrefsIniInt ( string p_strSection, string p_strKey ) : int | ||
p_strSection | string | The section containing the value to retrieve. |
p_strKey | string | The key of the value to retrieve. |
Résultat | int |
public GetPrefsIniString ( string p_strSection, string p_strKey ) : string | ||
p_strSection | string | The section containing the value to retrieve. |
p_strKey | string | The key of the value to retrieve. |
Résultat | string |
public GetRendererInfo ( string p_strValue ) : string | ||
p_strValue | string | The value to retrieve from the file. |
Résultat | string |
public SetupScriptCompiler ( |
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p_plgPlugins | The plugins for which to set up the script compiler. | |
Résultat | void |