Свойство | Type | Description | |
---|---|---|---|
fUseColors | bool | ||
fUseEdges | bool | ||
fUseIndices | bool | ||
fUseNormals | bool | ||
fUseShader | bool | ||
fUseTexture | bool | ||
fUseVertices | bool |
Свойство | Type | Description | |
---|---|---|---|
fIndexBufferObject | |||
fTextureBufferObject | VertexBufferObject | ||
fVertexBufferObject | VertexBufferObject |
Méthode | Description | |
---|---|---|
Mesh3D ( |
||
SetIndices ( int indices ) : void | ||
SetTextureCoordinates ( |
||
SetVertices ( Vector3f verts ) : void |
Méthode | Description | |
---|---|---|
BeginRender ( |
||
EndRender ( |
||
RenderContent ( |
protected BeginRender ( |
||
gi | ||
Résultat | void |
protected EndRender ( |
||
gi | ||
Résultat | void |
public Mesh3D ( |
||
gi | ||
mode | BeginMode | |
Résultat | System |
protected RenderContent ( |
||
gi | ||
Résultat | void |
public SetTextureCoordinates ( |
||
coords | ||
Résultat | void |
public SetVertices ( Vector3f verts ) : void | ||
verts | Vector3f | |
Résultat | void |
protected BufferObjectIndices,NewTOAPIA.GL fIndexBufferObject | ||
Résultat |
protected VertexBufferObject fTextureBufferObject | ||
Résultat | VertexBufferObject |