Méthode | Description | |
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Attach1DTexture ( ColorBufferAttachPoint attachType, |
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Attach1DTexture ( ColorBufferAttachPoint attachType, |
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Attach1DTexture ( |
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Attach2DTexture ( ColorBufferAttachPoint attachType, |
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Attach2DTexture ( ColorBufferAttachPoint attachType, |
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Attach2DTexture ( |
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Attach3DTexture ( |
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Attach3DTexture ( |
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Attach3DTexture ( |
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Attach3DTexture ( |
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AttachColorBuffer ( |
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AttachColorBuffer ( |
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AttachDepthBuffer ( |
Attach a RenderBuffer as the depth buffer of the FrameBuffer set.
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AttachRenderBuffer ( |
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AttachRenderBuffer ( |
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Bind ( ) : void | ||
GLFrameBufferObject ( |
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GetNewID ( |
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Unbind ( ) : void |
public Attach1DTexture ( ColorBufferAttachPoint attachType, |
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attachType | ColorBufferAttachPoint | |
tex | ||
Résultat | void |
public Attach1DTexture ( ColorBufferAttachPoint attachType, |
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attachType | ColorBufferAttachPoint | |
tex | ||
mipLevel | int | |
Résultat | void |
public Attach1DTexture ( |
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tex | ||
Résultat | void |
public Attach2DTexture ( ColorBufferAttachPoint attachType, |
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attachType | ColorBufferAttachPoint | |
tex | ||
Résultat | void |
public Attach2DTexture ( ColorBufferAttachPoint attachType, |
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attachType | ColorBufferAttachPoint | |
tex | ||
mipLevel | int | |
Résultat | void |
public Attach2DTexture ( |
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tex | ||
Résultat | void |
public Attach3DTexture ( |
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tex | ||
Résultat | void |
public Attach3DTexture ( |
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tex | ||
attachType | ColorBufferAttachPoint | |
Résultat | void |
public Attach3DTexture ( |
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tex | ||
attachType | ColorBufferAttachPoint | |
mipLevel | int | |
Résultat | void |
public Attach3DTexture ( |
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tex | ||
attachType | ColorBufferAttachPoint | |
mipLevel | int | |
zOffset | int | |
Résultat | void |
public AttachColorBuffer ( |
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colorbuffer | ||
Résultat | void |
public AttachColorBuffer ( |
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colorbuffer | ||
attachPosition | ColorBufferAttachPoint | |
Résultat | void |
public AttachDepthBuffer ( |
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depthbuffer | ||
Résultat | void |
public AttachRenderBuffer ( |
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rendBuffer | ||
Résultat | void |
public AttachRenderBuffer ( |
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rendBuffer | ||
attachtype | int | |
Résultat | void |
public GLFrameBufferObject ( |
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gi | ||
Résultat | TOAPI.OpenGL |
public static GetNewID ( |
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gi | ||
Résultat | int |