Méthode | Description | |
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InitializeX ( |
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InitializeY ( |
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Transform ( PointD worldPoint ) : |
Transforms the given world point to physical coordinates
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Transform ( double x, double y ) : |
Transforms the given world point to physical coordinates
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Transform2D ( |
Constructor
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WorldToPhysicalY ( double world ) : float |
Méthode | Description | |
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WorldToPhysicalX ( double world ) : float |
public InitializeX ( |
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physicalAxis | ||
Résultat | void |
public InitializeY ( |
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physicalAxis | ||
Résultat | void |
public Transform ( PointD worldPoint ) : |
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worldPoint | PointD | the world point to transform |
Résultat |
public Transform ( double x, double y ) : |
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x | double | x coordinate of world point to transform. |
y | double | y coordinate of world point to transform. |
Résultat |
public Transform2D ( |
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xAxis | The x-axis to use for transforms | |
yAxis | The y-axis to use for transforms | |
Résultat | System.Drawing |
public WorldToPhysicalY ( double world ) : float | ||
world | double | |
Résultat | float |