Méthode | Description | |
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BindGame ( Microsoft.Xna.Framework.Game game, IKernel kernel, bool bindGraphicsDevice = true, bool bindContentManager = true, bool bindServiceContainer = true ) : void |
Binds the game into the kernel.
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BindGame ( Microsoft.Xna.Framework.Game game, bool bindGraphicsDevice = true, bool bindContentManager = true, bool bindServiceContainer = true ) : void |
Binds the game into the kernel.
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public static BindGame ( Microsoft.Xna.Framework.Game game, IKernel kernel, bool bindGraphicsDevice = true, bool bindContentManager = true, bool bindServiceContainer = true ) : void | ||
game | Microsoft.Xna.Framework.Game | The game. |
kernel | IKernel | The kernel to bind into. |
bindGraphicsDevice | bool | if set to |
bindContentManager | bool | if set to |
bindServiceContainer | bool | if set to |
Résultat | void |
public static BindGame ( Microsoft.Xna.Framework.Game game, bool bindGraphicsDevice = true, bool bindContentManager = true, bool bindServiceContainer = true ) : void | ||
game | Microsoft.Xna.Framework.Game | The game. |
bindGraphicsDevice | bool | if set to |
bindContentManager | bool | if set to |
bindServiceContainer | bool | if set to |
Résultat | void |