C# Class MrGravity.Menu_Code.Menu

Afficher le fichier Open project: DizWARE/Mr-Gravity

Méthodes publiques

Méthode Description
Draw ( SpriteBatch spriteBatch, GraphicsDeviceManager graphics, Matrix scale ) : void
Load ( Microsoft.Xna.Framework.Content.ContentManager content, GraphicsDevice graphics ) : void
Menu ( IControlScheme controls, GraphicsDeviceManager graphics ) : Microsoft.Xna.Framework
Update ( GameTime gameTime, GameStates &gameState ) : void

Method Details

Draw() public méthode

public Draw ( SpriteBatch spriteBatch, GraphicsDeviceManager graphics, Matrix scale ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
graphics GraphicsDeviceManager
scale Microsoft.Xna.Framework.Matrix
Résultat void

Load() public méthode

public Load ( Microsoft.Xna.Framework.Content.ContentManager content, GraphicsDevice graphics ) : void
content Microsoft.Xna.Framework.Content.ContentManager
graphics GraphicsDevice
Résultat void

Menu() public méthode

public Menu ( IControlScheme controls, GraphicsDeviceManager graphics ) : Microsoft.Xna.Framework
controls IControlScheme
graphics GraphicsDeviceManager
Résultat Microsoft.Xna.Framework

Update() public méthode

public Update ( GameTime gameTime, GameStates &gameState ) : void
gameTime Microsoft.Xna.Framework.GameTime
gameState GameStates
Résultat void