Méthode | Description | |
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Draw ( |
Draws the sprite.
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Initialize ( ) : void |
Initializes the sprite. This creates the SpriteBatch. If you override Initialize, be sure to call base.Initialize to create the SpriteBatch. |
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Sprite ( Microsoft.Xna.Framework.Game game, Microsoft.Xna.Framework.Graphics.Texture2D spriteSheet, int pixelWidth, int pixelHeight, int pixelOffsetX, int pixelOffsetY ) : System |
Creates a new Sprite instance.
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Update ( |
Updates the sprite's current animation.
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Méthode | Description | |
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BeginSpriteBatch ( ) : void |
Calls SpriteBatch.Begin with default arguments. Override if you need to change the arguments to SpriteBatch.Begin.
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Sprite ( Microsoft.Xna.Framework.Game game, Microsoft.Xna.Framework.Graphics.Texture2D spriteSheet, int pixelWidth, int pixelHeight, int pixelOffsetX, int pixelOffsetY, Vector2 pixelPosition ) : System |
Creates a new Sprite instance.
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public Draw ( |
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gameTime | The game's current time. | |
Résultat | void |
public Sprite ( Microsoft.Xna.Framework.Game game, Microsoft.Xna.Framework.Graphics.Texture2D spriteSheet, int pixelWidth, int pixelHeight, int pixelOffsetX, int pixelOffsetY ) : System | ||
game | Microsoft.Xna.Framework.Game | The global game instance. |
spriteSheet | Microsoft.Xna.Framework.Graphics.Texture2D | The sprite sheet containing the sprite's animation frames. |
pixelWidth | int | The width of the sprite in pixels. |
pixelHeight | int | The height of the sprite in pixels. |
pixelOffsetX | int | The sprite's X offset, used to to center the sprite on its location. |
pixelOffsetY | int | The sprite's Y offset, used to to center the sprite on its location. |
Résultat | System |
protected Sprite ( Microsoft.Xna.Framework.Game game, Microsoft.Xna.Framework.Graphics.Texture2D spriteSheet, int pixelWidth, int pixelHeight, int pixelOffsetX, int pixelOffsetY, Vector2 pixelPosition ) : System | ||
game | Microsoft.Xna.Framework.Game | The global game instance. |
spriteSheet | Microsoft.Xna.Framework.Graphics.Texture2D | The sprite sheet containing the sprite's animation frames. |
pixelWidth | int | The width of the sprite in pixels. |
pixelHeight | int | The height of the sprite in pixels. |
pixelOffsetX | int | The sprite's X offset, used to to center the sprite on its location. |
pixelOffsetY | int | The sprite's Y offset, used to to center the sprite on its location. |
pixelPosition | Vector2 | The sprite position in the display, in pixels. |
Résultat | System |
public Update ( |
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gameTime | The game's current time. | |
Résultat | void |