Свойство | Type | Description | |
---|---|---|---|
PlayerOwner | byte |
Méthode | Description | |
---|---|---|
BlockCollision ( ) : void | ||
EntityMovement ( ) : void | ||
GetProjectileType ( ) : byte | ||
PlayerCollision ( ) : void | ||
ServerProjectileArrow ( Vector2 Position, short angle, byte owner, int strength = 10 ) : System |
public ServerProjectileArrow ( Vector2 Position, short angle, byte owner, int strength = 10 ) : System | ||
Position | Vector2 | |
angle | short | |
owner | byte | |
strength | int | |
Résultat | System |