Свойство | Type | Description | |
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PlatformApply3D | void | ||
PlatformDispose | void | ||
PlatformGetIsLooped | bool | ||
PlatformGetState | SoundState | ||
PlatformInitialize | void | ||
PlatformPause | void | ||
PlatformPlay | void | ||
PlatformResume | void | ||
PlatformSetIsLooped | void | ||
PlatformSetPan | void | ||
PlatformSetPitch | void | ||
PlatformSetVolume | void | ||
PlatformStop | void | ||
SoundEffectInstance | System | ||
SoundEffectInstance | System | ||
XnaPitchToAlPitch | float | ||
XnaVolumeAndPanToAndroidVolume | void |
Méthode | Description | |
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Apply3D ( Microsoft.Xna.Framework.Audio.AudioListener listener, Microsoft.Xna.Framework.Audio.AudioEmitter emitter ) : void |
Applies 3D positioning to the SoundEffectInstance using a single listener.
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Dispose ( ) : void |
Releases the resources held by this Microsoft.Xna.Framework.Audio.SoundEffectInstance.
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Pause ( ) : void |
Pauses playback of a SoundEffectInstance. Paused instances can be resumed with SoundEffectInstance.Play() or SoundEffectInstance.Resume(). |
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Play ( ) : void |
Plays or resumes a SoundEffectInstance. Throws an exception if more sounds are playing than the platform allows. |
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Resume ( ) : void |
Resumes playback for a SoundEffectInstance. Only has effect on a SoundEffectInstance in a paused state. |
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Stop ( ) : void |
Immediately stops playing a SoundEffectInstance.
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Stop ( bool immediate ) : void |
Stops playing a SoundEffectInstance, either immediately or as authored. Stopping a sound with the immediate argument set to false will allow it to play any release phases, such as fade, before coming to a stop. |
Méthode | Description | |
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Dispose ( bool disposing ) : void |
Releases the resources held by this Microsoft.Xna.Framework.Audio.SoundEffectInstance. If the disposing parameter is true, the Dispose method was called explicitly. This means that managed objects referenced by this instance should be disposed or released as required. If the disposing parameter is false, Dispose was called by the finalizer and no managed objects should be touched because we do not know if they are still valid or not at that time. Unmanaged resources should always be released. |
Méthode | Description | |
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PlatformApply3D ( AudioListener listener, AudioEmitter emitter ) : void | ||
PlatformDispose ( bool disposing ) : void | ||
PlatformGetIsLooped ( ) : bool | ||
PlatformGetState ( ) : SoundState | ||
PlatformInitialize ( byte buffer, int sampleRate, int channels ) : void |
Creates a standalone SoundEffectInstance from given wavedata.
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PlatformPause ( ) : void | ||
PlatformPlay ( ) : void | ||
PlatformResume ( ) : void | ||
PlatformSetIsLooped ( bool value ) : void | ||
PlatformSetPan ( float value ) : void | ||
PlatformSetPitch ( float value ) : void | ||
PlatformSetVolume ( float value ) : void | ||
PlatformStop ( bool immediate ) : void | ||
SoundEffectInstance ( ) : System | ||
SoundEffectInstance ( byte buffer, int sampleRate, int channels ) : System | ||
XnaPitchToAlPitch ( float xnaPitch ) : float |
Converts the XNA [-1, 1] pitch range to OpenAL pitch (0, INF) or Android SoundPool playback rate [0.5, 2]. The pitch of the sound in the Microsoft XNA range.
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XnaVolumeAndPanToAndroidVolume ( float xnaVolume, float xnaPan, float &leftVolume, float &rightVolume ) : void |
Converts the XNA volume [0, 1] and pan [-1, 1] to Android SoundPool left and right volume [0, 1]. The volume of the sound in the Microsoft XNA range. The pan of the sound in the Microsoft XNA range. Android SoundPool left volume. Android SoundPool right volume.
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public Apply3D ( Microsoft.Xna.Framework.Audio.AudioListener listener, Microsoft.Xna.Framework.Audio.AudioEmitter emitter ) : void | ||
listener | Microsoft.Xna.Framework.Audio.AudioListener | Data about the listener. |
emitter | Microsoft.Xna.Framework.Audio.AudioEmitter | Data about the source of emission. |
Résultat | void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | If set to |
Résultat | void |
public Stop ( bool immediate ) : void | ||
immediate | bool | Determined whether the sound stops immediately, or after playing its release phase and/or transitions. |
Résultat | void |