Méthode | Description | |
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Begin ( ) : void |
Mirrors M:System.Windows.Media.Animation.Storyboard.Begin.
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GetCurrentState ( ) : System.Windows.Media.Animation.ClockState |
Mirrors M:System.Windows.Media.Animation.Storyboard.GetCurrentState.
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GetCurrentTime ( ) : System.TimeSpan |
Mirrors M:System.Windows.Media.Animation.Storyboard.GetCurrentTime.
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Pause ( ) : void |
Mirrors M:System.Windows.Media.Animation.Storyboard.Pause.
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Resume ( ) : void |
Mirrors M:System.Windows.Media.Animation.Storyboard.Resume.
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Seek ( System.TimeSpan offset ) : void |
Mirrors M:System.Windows.Media.Animation.Storyboard.Seek.
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SeekAlignedToLastTick ( System.TimeSpan offset ) : void |
Mirrors M:System.Windows.Media.Animation.Storyboard.SeekAlignedToLastTick.
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SkipToFill ( ) : void |
Mirrors M:System.Windows.Media.Animation.Storyboard.SkipToFill.
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Stop ( ) : void |
Mirrors M:System.Windows.Media.Animation.Storyboard.Stop.
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Transition ( |
Constructs a T:Microsoft.Phone.Controls.Transition for a T:System.Windows.UIElement and a T:System.Windows.Media.Animation.Storyboard.
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Méthode | Description | |
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OnCompletedRestore ( object sender, |
Restores the settings for the transition.
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Restore ( ) : void |
Restores the saved P:System.Windows.UIElement.CacheMode and P:System.Windows.UIElement.IsHitTestVisible values for the T:System.Windows.UIElement.
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Save ( ) : void |
Saves the P:System.Windows.UIElement.CacheMode and P:System.Windows.UIElement.IsHitTestVisible values for the T:System.Windows.UIElement.
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public GetCurrentState ( ) : System.Windows.Media.Animation.ClockState | ||
Résultat | System.Windows.Media.Animation.ClockState |
public GetCurrentTime ( ) : System.TimeSpan | ||
Résultat | System.TimeSpan |
public Seek ( System.TimeSpan offset ) : void | ||
offset | System.TimeSpan | The time offset. |
Résultat | void |
public SeekAlignedToLastTick ( System.TimeSpan offset ) : void | ||
offset | System.TimeSpan | The time offset. |
Résultat | void |
public Transition ( |
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element | The |
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storyboard | System.Windows.Media.Animation.Storyboard | The |
Résultat | System |