Méthode | Description | |
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Build ( ) : bool |
Build the created skeleton with a frame
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Create ( ) : void |
Create a skeleton with preset or Assimp data
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SkeletonConverter ( ) : Assimp |
Initializes a new instance of the
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Update ( ) : bool |
Updates the Skeleton Content
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Méthode | Description | |
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BuildBone ( Mckineap myBone ) : System.Windows.Media.Media3D.GeometryModel3D |
Build a bone for drawing
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BuildJoint ( |
Build a joint for drawing
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FindNodeByName ( string name ) : Assimp.NodeAnimationChannel |
Find an Assimp node by name.
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GetAbsoluteMatrix ( Matrix4x4 &finMat, Assimp.NodeAnimationChannel pNodeAnim, Matrix4x4 parentMatrix ) : |
Convert AssimpAnimation, positions and rotation, in Matrix3D (Absolute)
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GetCurrentModelData ( ) : void |
Get the data from Session
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ReadNodeHierarchy ( Assimp.Node parentNode, Matrix4x4 parentMatrix ) : void |
Cherche les noeuds dans l'animation
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SetBone ( string firstName, string secondName ) : void |
Create the bones from two joints
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SetJoint ( string nodeName, |
Update a 3D Joint in the joint Collection
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