Méthode | Description | |
---|---|---|
ScreenToWorld ( Point point ) : Point | ||
ScreenToWorld ( double x, double y ) : Point | ||
Transform ( double screenX, double screenY, double previousScreenX, double previousScreenY, double deltaScale = 1 ) : void | ||
WorldToScreen ( Point point ) : Point | ||
WorldToScreen ( double x, double y ) : Point | ||
WorldToScreenUnrotated ( Point point ) : Point | ||
WorldToScreenUnrotated ( double x, double y ) : Point |
Méthode | Description | |
---|---|---|
OnPropertyChanged ( string propertyName ) : void |
protected OnPropertyChanged ( string propertyName ) : void | ||
propertyName | string | |
Résultat | void |
public ScreenToWorld ( Point point ) : Point | ||
point | Point | |
Résultat | Point |
public ScreenToWorld ( double x, double y ) : Point | ||
x | double | |
y | double | |
Résultat | Point |
public Transform ( double screenX, double screenY, double previousScreenX, double previousScreenY, double deltaScale = 1 ) : void | ||
screenX | double | |
screenY | double | |
previousScreenX | double | |
previousScreenY | double | |
deltaScale | double | |
Résultat | void |
public WorldToScreen ( Point point ) : Point | ||
point | Point | |
Résultat | Point |
public WorldToScreen ( double x, double y ) : Point | ||
x | double | |
y | double | |
Résultat | Point |
public WorldToScreenUnrotated ( Point point ) : Point | ||
point | Point | |
Résultat | Point |
public WorldToScreenUnrotated ( double x, double y ) : Point | ||
x | double | |
y | double | |
Résultat | Point |