Méthode | Description | |
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GetChunk ( int x, int y, int z ) : byte[,,] |
Returns the contents of the chunk by its coordinates.
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PopulateChunk ( IMapStorage map, int x, int y, int z ) : void |
Populates the chunk at the given position.
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SetSeed ( int seed ) : void |
Sets the seed that is used to create chunks.
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WorldGeneratorBase ( ) : ManicDigger.Core |
Initializes a new instance of the ChunkGeneratorBase class.
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public abstract GetChunk ( int x, int y, int z ) : byte[,,] | ||
x | int | |
y | int | |
z | int | |
Résultat | byte[,,] |
public abstract PopulateChunk ( IMapStorage map, int x, int y, int z ) : void | ||
map | IMapStorage | The |
x | int | The x-position of the chunk to populate. |
y | int | The y-position of the chunk to populate. |
z | int | The z-position of the chunk to populate. |
Résultat | void |
public SetSeed ( int seed ) : void | ||
seed | int | A long integer representing the seed that is used to create chunks. |
Résultat | void |
public WorldGeneratorBase ( ) : ManicDigger.Core | ||
Résultat | ManicDigger.Core |