Méthode | Description | |
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MainWindow ( ) : System |
Méthode | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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OnCleanUpDeviceIndependentResources ( ) : void | ||
OnCleanUpDeviceResources ( ) : void | ||
OnCreateDeviceIndependentResources ( Direct2DFactory factory ) : void | ||
OnCreateDeviceResources ( WindowRenderTarget renderTarget ) : void | ||
OnRender ( WindowRenderTarget renderTarget ) : void |
Méthode | Description | |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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RenderScene ( WindowRenderTarget renderTarget ) : void | ||
RenderWithLayer ( WindowRenderTarget renderTarget ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
Résultat | void |
protected OnCleanUpDeviceIndependentResources ( ) : void | ||
Résultat | void |
protected OnCleanUpDeviceResources ( ) : void | ||
Résultat | void |
protected OnCreateDeviceIndependentResources ( Direct2DFactory factory ) : void | ||
factory | Direct2DFactory | |
Résultat | void |
protected OnCreateDeviceResources ( WindowRenderTarget renderTarget ) : void | ||
renderTarget | WindowRenderTarget | |
Résultat | void |
protected OnRender ( WindowRenderTarget renderTarget ) : void | ||
renderTarget | WindowRenderTarget | |
Résultat | void |