Méthode |
Description |
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BeginPCall ( ) : int |
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Call ( ) : object[] |
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Call ( ) : void |
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CheckBoolean ( ) : bool |
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CheckBounds ( ) : Bounds |
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CheckByteBuffer ( ) : byte[] |
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CheckCharBuffer ( ) : char[] |
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CheckColor ( ) : Color |
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CheckDelegate ( ) : Delegate |
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CheckLayerMask ( ) : LayerMask |
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CheckLong ( ) : long |
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CheckLuaFunction ( ) : LuaFunction |
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CheckLuaTable ( ) : LuaTable |
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CheckLuaThread ( ) : LuaThread |
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CheckNumber ( ) : double |
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CheckObject ( Type t ) : object |
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CheckQuaternion ( ) : Quaternion |
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CheckRay ( ) : Ray |
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CheckString ( ) : string |
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CheckULong ( ) : ulong |
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CheckVariant ( ) : object |
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CheckVector2 ( ) : Vector2 |
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CheckVector3 ( ) : Vector3 |
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CheckVector4 ( ) : Vector4 |
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Dispose ( ) : void |
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EndPCall ( ) : void |
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IsBegin ( ) : bool |
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LuaFunction ( int reference, LuaState state ) : System |
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PCall ( ) : void |
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Push ( Array array ) : void |
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Push ( Bounds bounds ) : void |
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Push ( Color clr ) : void |
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Push ( Enum e ) : void |
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Push ( IntPtr ptr ) : void |
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Push ( LuaBaseRef lbr ) : void |
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Push ( LuaByteBuffer buffer ) : void |
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Push ( Quaternion quat ) : void |
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Push ( Ray ray ) : void |
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Push ( RaycastHit hit ) : void |
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Push ( Touch t ) : void |
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Push ( Type t ) : void |
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Push ( UnityEngine o ) : void |
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Push ( Vector2 v2 ) : void |
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Push ( Vector3 v3 ) : void |
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Push ( Vector4 v4 ) : void |
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Push ( bool b ) : void |
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Push ( double num ) : void |
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Push ( int n ) : void |
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Push ( long num ) : void |
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Push ( object o ) : void |
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Push ( string str ) : void |
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Push ( uint un ) : void |
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Push ( ulong un ) : void |
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PushArgs ( object args ) : void |
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PushByteBuffer ( byte buffer, int len = -1 ) : void |
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PushLayerMask ( LayerMask mask ) : void |
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PushObject ( object o ) : void |
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PushValue ( ValueType value ) : void |
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