Свойство | Type | Description | |
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lockObj | Object |
Méthode | Description | |
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AddAmbientLight ( Primitive shapeName, Primitive colour ) : Primitive |
Add an ambient light source.
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AddArrow ( Primitive shapeName, Primitive length, Primitive diameter, Primitive arrowLength, Primitive arrowDiameter, Primitive divisions, Primitive colour, Primitive materialType ) : Primitive |
Add an arrow geometry object pointing up starting at (0,0,0).
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AddCone ( Primitive shapeName, Primitive baseRadius, Primitive topRadius, Primitive height, Primitive divisions, Primitive colour, Primitive materialType ) : Primitive |
Add a cone geometry object pointing up with base centred at (0,0,0). Note a cylinder is a cone with baseRadius = topRadius.
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AddCube ( Primitive shapeName, Primitive sideLength, Primitive colour, Primitive materialType ) : Primitive |
Add a cube geometry object centered on (0,0,0).
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AddDirectionalLight ( Primitive shapeName, Primitive colour, Primitive xDir, Primitive yDir, Primitive zDir ) : Primitive |
Add a directional light source.
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AddGeometry ( Primitive shapeName, Primitive points, Primitive indices, Primitive normals, Primitive colour, Primitive materialType ) : Primitive |
Add a geometry object.
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AddIcosahedron ( Primitive shapeName, Primitive radius, Primitive colour, Primitive materialType ) : Primitive |
Add an icosahedron geometry object centred at (0,0,0).
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AddImage ( Primitive shapeName, Primitive geometryName, Primitive textures, Primitive imageName, Primitive materialType ) : void |
Add an image to a geometry object. A geometry 'skin' may contain several segment images in one image.
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AddPipe ( Primitive shapeName, Primitive length, Primitive innerDiameter, Primitive outerDiameter, Primitive divisions, Primitive colour, Primitive materialType ) : Primitive |
Add a pipe geometry object pointing up with base centred at (0,0,0).
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AddPointLight ( Primitive shapeName, Primitive colour, Primitive xPos, Primitive yPos, Primitive zPos, Primitive range ) : Primitive |
Add a non-directional point light source.
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AddPyramid ( Primitive shapeName, Primitive sideLength, Primitive height, Primitive colour, Primitive materialType ) : Primitive |
Add a pyramid geometry object pointing up with base centred at (0,0,0).
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AddRectangle ( Primitive shapeName, Primitive width, Primitive height, Primitive colour, Primitive materialType ) : Primitive |
Add a rectangle geometry object centred at (0,0,0).
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AddRevolute ( Primitive shapeName, Primitive path, Primitive divisions, Primitive colour, Primitive materialType ) : Primitive |
Add a revolute geometry object. This is a surface starting at (0,0,0) and pointing up. Its shape is defined by a set points (Y,Z) where Y is the vertical distance along the surface from 0 and Z is the radius of revolution.
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AddSphere ( Primitive shapeName, Primitive radius, Primitive divisions, Primitive colour, Primitive materialType ) : Primitive |
Add a sphere geometry object centred on (0,0,0).
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AddSpotLight ( Primitive shapeName, Primitive colour, Primitive xPos, Primitive yPos, Primitive zPos, Primitive xDir, Primitive yDir, Primitive zDir, Primitive angle, Primitive range ) : Primitive |
Add a directional spot light source.
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AddTube ( Primitive shapeName, Primitive path, Primitive diameter, Primitive divisions, Primitive colour, Primitive materialType ) : Primitive |
Add a tube geometry object.
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AddView ( Primitive width, Primitive height, Primitive performance ) : Primitive |
Add a 3DView (GraphicsWindow shape).
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AnimateRotation ( Primitive shapeName, Primitive geometryName, Primitive xDir, Primitive yDir, Primitive zDir, Primitive startAngle, Primitive endAngle, Primitive duration, Primitive repeats ) : void |
Animate a geometry rotation about an axis vector. This uses the second rotation, the first is still available for another axis rotation.
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AnimateRotation2 ( Primitive shapeName, Primitive geometryName, Primitive x, Primitive y, Primitive z, Primitive startAngle, Primitive endAngle, Primitive duration, Primitive repeats ) : void |
Animate a geometry rotation about an axis vector. This uses the third rotation, the first is still available for another axis rotation.
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AnimateTranslation ( Primitive shapeName, Primitive geometryName, Primitive x, Primitive y, Primitive z, Primitive duration ) : void |
Animate a geometry translation.
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AutoControl ( Primitive pitchRoll, Primitive shift, Primitive keyDistance, Primitive speed ) : void |
Set auto Control of the camera. Move forwards and backwards with mouse wheel (faster with Shift down, slower with Control down). Yaw and Pitch camera moving with left mouse button. Yaw with A,D or Left,Right keys, move forwards and backwards with W,S or Up,Down keys. Roll camera moving with right mouse button. Double left click an object to center it. Double right click to reset the up direction to Y. Yaw and Pitch scene moving with Shift and left mouse button after selecting an object to rotate scene about. X, Y, Z keys change the view direction and up direction to face in these directions towards (0,0,0), with Shift then the negative direction.
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BoundingBox ( Primitive shapeName, Primitive geometryName ) : Primitive |
Get the bounding box extent of a geometry. This is the coordinates on creation (before any transformation).
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CameraProperties ( Primitive shapeName, Primitive nearDistance, Primitive farDistance, Primitive angle ) : void |
Set the angle of view, near and far clipping distances. These are all of the fundamental perspective camera properties.
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CloneObject ( Primitive shapeName, Primitive geometryName ) : Primitive |
Create a complete copy of a geometry object and all of its properties.
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Freeze ( Primitive shapeName, Primitive geometryName ) : void |
Freeze a geometry object to improve performance a bit - it cannot then be modified in any way.
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GetCameraDirection ( Primitive shapeName ) : Primitive |
Get the camera direction.
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GetCameraPosition ( Primitive shapeName ) : Primitive |
Get the camera position.
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GetCameraUpDirection ( Primitive shapeName ) : Primitive |
Get the camera up direction.
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HitTest ( Primitive shapeName, Primitive x, Primitive y ) : Primitive |
Perform a hit test in the 3DView. A negative value for the coordinates defaults to the screen centre (camera view).
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LoadModel ( Primitive shapeName, Primitive fileName ) : Primitive |
Load geometry models from a file. Supported formats include 3ds, lwo, obj, objz, stl and off.
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ModifyObject ( Primitive shapeName, Primitive geometryName, Primitive action ) : void |
Perform an action on a light or geometry object.
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MoveCamera ( Primitive shapeName, Primitive yaw, Primitive pitch, Primitive roll, Primitive move ) : void |
Move the camera view direction and position.
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ResetCamera ( Primitive shapeName, Primitive xPos, Primitive yPos, Primitive zPos, Primitive xDir, Primitive yDir, Primitive zDir, Primitive xUp, Primitive yUp, Primitive zUp ) : void |
Reset the camera position, view direction and up vector (optional).
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ReverseNormals ( Primitive shapeName, Primitive geometryName ) : void |
Reverse the outward normals for a geometry. For example, make the inside surface of a sphere the visible surface instead of the outside surface (skydome).
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RotateGeometry ( Primitive shapeName, Primitive geometryName, Primitive x, Primitive y, Primitive z, Primitive angle ) : void |
Rotate a geometry object about its centre.
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RotateGeometry2 ( Primitive shapeName, Primitive geometryName, Primitive x, Primitive y, Primitive z, Primitive angle ) : void |
Rotate a geometry object about its centre (a second rotation).
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RotateGeometry3 ( Primitive shapeName, Primitive geometryName, Primitive x, Primitive y, Primitive z, Primitive angle ) : void |
Rotate a geometry object about its centre (a third rotation).
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ScaleGeometry ( Primitive shapeName, Primitive geometryName, Primitive scaleX, Primitive scaleY, Primitive scaleZ ) : void |
Scale (zoom) a geometry object about its centre.
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SetBillBoard ( Primitive shapeName, Primitive geometryName ) : void |
Set an object to rotate to always face the camera. This uses the 2nd and 3rd rotations.
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SetCentre ( Primitive shapeName, Primitive geometryName, Primitive x, Primitive y, Primitive z, Primitive options ) : void |
Set the centre for rotation and scale transformations of a geometry. By default this is the centre of a bounding box for the geometry, often 0,0,0. The centre is defined in the coordinates used to create the geometry. It does not have to be within the geometry. If a coordinate value is set to "", then the default value is used.
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TranslateGeometry ( Primitive shapeName, Primitive geometryName, Primitive dx, Primitive dy, Primitive dz ) : void |
Translate (move) a geometry object.
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Méthode | Description | |
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AddGeometry ( System.Windows.Controls.Viewport3D viewport3D, |
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AddTransforms ( System.Windows.Media.Media3D.GeometryModel3D geometry ) : void | ||
ResultCallback ( System.Windows.Media.HitTestResult result ) : HitTestResultBehavior | ||
UpdateBillBoards ( System.Windows.Controls.Viewport3D viewport3D, string shapeName ) : void | ||
_KeyDown ( object sender, System.Windows.Input.KeyEventArgs e ) : void | ||
_MouseDoubleClick ( object sender, System.Windows.Input.MouseButtonEventArgs e ) : void | ||
_MouseMove ( object sender, System.Windows.Input.MouseEventArgs e ) : void | ||
_MouseWheel ( object sender, System.Windows.Input.MouseWheelEventArgs e ) : void | ||
_RotationCompletedEvent ( System.Windows.Media.Geometry geom ) : void | ||
_TranslationCompletedEvent ( System.Windows.Media.Geometry geom ) : void | ||
getGeometry ( string name ) : System.Windows.Media.Geometry | ||
getGeometryName ( ) : string | ||
getLighting ( string name ) : Lighting | ||
getLightingName ( ) : string | ||
timer_Tick ( object sender, |
public static AddAmbientLight ( Primitive shapeName, Primitive colour ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
colour | Primitive | The light colour. |
Résultat | Primitive |
public static AddArrow ( Primitive shapeName, Primitive length, Primitive diameter, Primitive arrowLength, Primitive arrowDiameter, Primitive divisions, Primitive colour, Primitive materialType ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
length | Primitive | The length of the arrow. |
diameter | Primitive | The diameter of the arrow shaft. |
arrowLength | Primitive | The length of the arrow head. |
arrowDiameter | Primitive | The diameter of the arrow head. |
divisions | Primitive | The number of divisions for the arrow (default 18). |
colour | Primitive | A colour or gradient brush for the object. |
materialType | Primitive | A material for the object. /// The available options are: /// "E" Emmissive - constant brightness. /// "D" Diffusive - affected by lights. /// "S" Specular - specular highlights. /// |
Résultat | Primitive |
public static AddCone ( Primitive shapeName, Primitive baseRadius, Primitive topRadius, Primitive height, Primitive divisions, Primitive colour, Primitive materialType ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
baseRadius | Primitive | The radius of the base. |
topRadius | Primitive | The radius of the top if truncated (default 0). |
height | Primitive | The height of the cone. |
divisions | Primitive | The number of divisions for the cone (default 18). |
colour | Primitive | A colour or gradient brush for the object. |
materialType | Primitive | A material for the object. /// The available options are: /// "E" Emmissive - constant brightness. /// "D" Diffusive - affected by lights. /// "S" Specular - specular highlights. /// |
Résultat | Primitive |
public static AddCube ( Primitive shapeName, Primitive sideLength, Primitive colour, Primitive materialType ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
sideLength | Primitive | The side length of the cube. |
colour | Primitive | A colour or gradient brush for the object. |
materialType | Primitive | A material for the object. /// The available options are: /// "E" Emmissive - constant brightness. /// "D" Diffusive - affected by lights. /// "S" Specular - specular highlights. /// |
Résultat | Primitive |
public static AddDirectionalLight ( Primitive shapeName, Primitive colour, Primitive xDir, Primitive yDir, Primitive zDir ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
colour | Primitive | The light colour. |
xDir | Primitive | The x direction of the light. |
yDir | Primitive | The y direction of the light. |
zDir | Primitive | The z direction of the light. |
Résultat | Primitive |
public static AddGeometry ( Primitive shapeName, Primitive points, Primitive indices, Primitive normals, Primitive colour, Primitive materialType ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
points | Primitive | A space or colon deliminated list of point coordinates. |
indices | Primitive | A space or colon deliminated list of indices for each triangle (counter-clockwise for outward face). |
normals | Primitive | An optional space or colon deliminated list of the outward normals for each node or "". |
colour | Primitive | A colour or gradient brush for the object. |
materialType | Primitive | A material for the object. /// The available options are: /// "E" Emmissive - constant brightness. /// "D" Diffusive - affected by lights. /// "S" Specular - specular highlights. /// |
Résultat | Primitive |
public static AddIcosahedron ( Primitive shapeName, Primitive radius, Primitive colour, Primitive materialType ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
radius | Primitive | The radius of the icosahedron. |
colour | Primitive | A colour or gradient brush for the object. |
materialType | Primitive | A material for the object. /// The available options are: /// "E" Emmissive - constant brightness. /// "D" Diffusive - affected by lights. /// "S" Specular - specular highlights. /// |
Résultat | Primitive |
public static AddImage ( Primitive shapeName, Primitive geometryName, Primitive textures, Primitive imageName, Primitive materialType ) : void | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The geometry object. |
textures | Primitive | A space or colon deliminated list of the texture coordinates for each node. /// Each node has 2 values between 0 and 1 indicating the x,y image mapping to the node. /// The may be defaulted to "" if the texture has previously been set. |
imageName | Primitive | /// The image to load to the geometry. /// Value returned from ImageList.LoadImage or local or network image file. /// A colour or gradient brush can also be used here. /// |
materialType | Primitive | A material for the object. /// The available options are: /// "E" Emmissive - constant brightness. /// "D" Diffusive - affected by lights. /// "S" Specular - additional specular highlights. |
Résultat | void |
public static AddPipe ( Primitive shapeName, Primitive length, Primitive innerDiameter, Primitive outerDiameter, Primitive divisions, Primitive colour, Primitive materialType ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
length | Primitive | The length of the pipe. |
innerDiameter | Primitive | The inner diameter of the pipe. |
outerDiameter | Primitive | The outer diameter of the pipe. |
divisions | Primitive | The number of divisions for the pipe (default 18). |
colour | Primitive | A colour or gradient brush for the object. |
materialType | Primitive | A material for the object. /// The available options are: /// "E" Emmissive - constant brightness. /// "D" Diffusive - affected by lights. /// "S" Specular - specular highlights. /// |
Résultat | Primitive |
public static AddPointLight ( Primitive shapeName, Primitive colour, Primitive xPos, Primitive yPos, Primitive zPos, Primitive range ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
colour | Primitive | The light colour. |
xPos | Primitive | The x position of the light. |
yPos | Primitive | The y position of the light. |
zPos | Primitive | The z position of the light. |
range | Primitive | The light range. |
Résultat | Primitive |
public static AddPyramid ( Primitive shapeName, Primitive sideLength, Primitive height, Primitive colour, Primitive materialType ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
sideLength | Primitive | The radius of the base. |
height | Primitive | The height of the cone. |
colour | Primitive | A colour or gradient brush for the object. |
materialType | Primitive | A material for the object. /// The available options are: /// "E" Emmissive - constant brightness. /// "D" Diffusive - affected by lights. /// "S" Specular - specular highlights. /// |
Résultat | Primitive |
public static AddRectangle ( Primitive shapeName, Primitive width, Primitive height, Primitive colour, Primitive materialType ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
width | Primitive | The width of the rectangle. |
height | Primitive | The height of the rectangle. |
colour | Primitive | A colour or gradient brush for the object. |
materialType | Primitive | A material for the object. /// The available options are: /// "E" Emmissive - constant brightness. /// "D" Diffusive - affected by lights. /// "S" Specular - specular highlights. /// |
Résultat | Primitive |
public static AddRevolute ( Primitive shapeName, Primitive path, Primitive divisions, Primitive colour, Primitive materialType ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
path | Primitive | A space or colon deliminated list of 2D point coordinates describing the revolute shape. |
divisions | Primitive | The radial divisions, default 10 (affects number of triangles and smoothness). |
colour | Primitive | A colour or gradient brush for the object. |
materialType | Primitive | A material for the object. /// The available options are: /// "E" Emmissive - constant brightness. /// "D" Diffusive - affected by lights. /// "S" Specular - specular highlights. /// |
Résultat | Primitive |
public static AddSphere ( Primitive shapeName, Primitive radius, Primitive divisions, Primitive colour, Primitive materialType ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
radius | Primitive | The sphere radius. |
divisions | Primitive | The sphere divisions, default 10 (affects number of triangles and smoothness). |
colour | Primitive | A colour or gradient brush for the object. |
materialType | Primitive | A material for the object. /// The available options are: /// "E" Emmissive - constant brightness. /// "D" Diffusive - affected by lights. /// "S" Specular - specular highlights. /// |
Résultat | Primitive |
public static AddSpotLight ( Primitive shapeName, Primitive colour, Primitive xPos, Primitive yPos, Primitive zPos, Primitive xDir, Primitive yDir, Primitive zDir, Primitive angle, Primitive range ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
colour | Primitive | The light colour. |
xPos | Primitive | The x position of the light. |
yPos | Primitive | The y position of the light. |
zPos | Primitive | The z position of the light. |
xDir | Primitive | The x direction of the light. |
yDir | Primitive | The y direction of the light. |
zDir | Primitive | The z direction of the light. |
angle | Primitive | The cone angle the light in degrees. |
range | Primitive | The light range. |
Résultat | Primitive |
public static AddTube ( Primitive shapeName, Primitive path, Primitive diameter, Primitive divisions, Primitive colour, Primitive materialType ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
path | Primitive | A space or colon deliminated list of 3D point coordinates. |
diameter | Primitive | The tube diameter. |
divisions | Primitive | The tube radial divisions, default 10 (affects number of triangles and smoothness). |
colour | Primitive | A colour or gradient brush for the object. |
materialType | Primitive | A material for the object. /// The available options are: /// "E" Emmissive - constant brightness. /// "D" Diffusive - affected by lights. /// "S" Specular - specular highlights. /// |
Résultat | Primitive |
public static AddView ( Primitive width, Primitive height, Primitive performance ) : Primitive | ||
width | Primitive | The width of the 3DView. |
height | Primitive | The height of the 3DView. |
performance | Primitive | /// A flag to favour speed over quality "True" or "False". /// "True" removes visual clipping (clip 3DView to input width and height), hit-testing (unused) and anti-aliasing (not needed). /// |
Résultat | Primitive |
public static AnimateRotation ( Primitive shapeName, Primitive geometryName, Primitive xDir, Primitive yDir, Primitive zDir, Primitive startAngle, Primitive endAngle, Primitive duration, Primitive repeats ) : void | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The geometry object to animate. |
xDir | Primitive | X direction of vector to rotate about. |
yDir | Primitive | Y direction of vector to rotate about. |
zDir | Primitive | Z direction of vector to rotate about. |
startAngle | Primitive | The starting angle in degrees (e.g. 0). |
endAngle | Primitive | The final angle in degrees (e.g. 360). |
duration | Primitive | The animation duration (time in sec). |
repeats | Primitive | The number of times to repeat the animation (-1 is for ever). |
Résultat | void |
public static AnimateRotation2 ( Primitive shapeName, Primitive geometryName, Primitive x, Primitive y, Primitive z, Primitive startAngle, Primitive endAngle, Primitive duration, Primitive repeats ) : void | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The geometry object to animate. |
x | Primitive | X direction of vector to rotate about. |
y | Primitive | Y direction of vector to rotate about. |
z | Primitive | Z direction of vector to rotate about. |
startAngle | Primitive | The starting angle in degrees (e.g. 0). |
endAngle | Primitive | The final angle in degrees (e.g. 360). |
duration | Primitive | The animation duration (time in sec). |
repeats | Primitive | The number of times to repeat the animation (-1 is for ever). |
Résultat | void |
public static AnimateTranslation ( Primitive shapeName, Primitive geometryName, Primitive x, Primitive y, Primitive z, Primitive duration ) : void | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The geometry object to animate. |
x | Primitive | X position to animate to. |
y | Primitive | Y position to animate to. |
z | Primitive | Z position to animate to. |
duration | Primitive | The animation duration (sec). |
Résultat | void |
public static AutoControl ( Primitive pitchRoll, Primitive shift, Primitive keyDistance, Primitive speed ) : void | ||
pitchRoll | Primitive | Allow pitch and roll movement, "True" or "False". |
shift | Primitive | Allow the Shift/Control key modifiers for mouse control, "True" or "False". |
keyDistance | Primitive | The distance to view the scene from using keys, (0 prevents the X,Y,Z key shortcuts, -1 also prevents the A,D,W,S and arrow keys). |
speed | Primitive | Forwards and backwards speed multiplier (default 1). |
Résultat | void |
public static BoundingBox ( Primitive shapeName, Primitive geometryName ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The geometry object. |
Résultat | Primitive |
public static CameraProperties ( Primitive shapeName, Primitive nearDistance, Primitive farDistance, Primitive angle ) : void | ||
shapeName | Primitive | The 3DView object. |
nearDistance | Primitive | The near clipping distance (can improve near object e.g. wall hit detection). /// A negative value is 0.001 (default is 0.125). |
farDistance | Primitive | The far clipping distance (can improve performance). /// A negative value is infinity (default). |
angle | Primitive | The view angle cone of the camera in degrees (affects perspective vanishing point). /// If this is negative, then an Orthographic (no perspective) camera is used with view width set to -angle). |
Résultat | void |
public static CloneObject ( Primitive shapeName, Primitive geometryName ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The object to copy's name. |
Résultat | Primitive |
public static Freeze ( Primitive shapeName, Primitive geometryName ) : void | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The object to freeze. |
Résultat | void |
public static GetCameraDirection ( Primitive shapeName ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
Résultat | Primitive |
public static GetCameraPosition ( Primitive shapeName ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
Résultat | Primitive |
public static GetCameraUpDirection ( Primitive shapeName ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
Résultat | Primitive |
public static HitTest ( Primitive shapeName, Primitive x, Primitive y ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
x | Primitive | The x coordinate in the GraphicsWindow coordinates within the 3DView. |
y | Primitive | The y coordinate in the GraphicsWindow coordinates within the 3DView. |
Résultat | Primitive |
public static LoadModel ( Primitive shapeName, Primitive fileName ) : Primitive | ||
shapeName | Primitive | The 3DView object. |
fileName | Primitive | The file to load. /// Often image files etc are also required with the same name in the same folder. |
Résultat | Primitive |
public static ModifyObject ( Primitive shapeName, Primitive geometryName, Primitive action ) : void | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The geometry or light name. |
action | Primitive | The action to perform. /// The allowed actions are: /// "X" remove /// "H" hide /// "S" show /// |
Résultat | void |
public static MoveCamera ( Primitive shapeName, Primitive yaw, Primitive pitch, Primitive roll, Primitive move ) : void | ||
shapeName | Primitive | The 3DView object. |
yaw | Primitive | The Left/Right rotation in degrees (Yaw). |
pitch | Primitive | The Up/Down rotation in degrees (Pitch). |
roll | Primitive | Spin view about view direction in degrees (Roll). |
move | Primitive | The Forward/Backward movement in device coordinates (along the view direction). |
Résultat | void |
public static ResetCamera ( Primitive shapeName, Primitive xPos, Primitive yPos, Primitive zPos, Primitive xDir, Primitive yDir, Primitive zDir, Primitive xUp, Primitive yUp, Primitive zUp ) : void | ||
shapeName | Primitive | The 3DView object. |
xPos | Primitive | The x position of the camera. |
yPos | Primitive | The y position of the camera. |
zPos | Primitive | The z position of the camera. |
xDir | Primitive | The x direction of the camera. |
yDir | Primitive | The y direction of the camera. |
zDir | Primitive | The z direction of the camera. |
xUp | Primitive | The optional x up direction of the camera or "". |
yUp | Primitive | The optional y up direction of the camera or "". |
zUp | Primitive | The optional z up direction of the camera or "". |
Résultat | void |
public static ReverseNormals ( Primitive shapeName, Primitive geometryName ) : void | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The geometry object to reverse outward normals. |
Résultat | void |
public static RotateGeometry ( Primitive shapeName, Primitive geometryName, Primitive x, Primitive y, Primitive z, Primitive angle ) : void | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The geometry object. |
x | Primitive | X direction of vector to rotate about. |
y | Primitive | Y direction of vector to rotate about. |
z | Primitive | Z direction of vector to rotate about. |
angle | Primitive | An angle in degrees to rotate. |
Résultat | void |
public static RotateGeometry2 ( Primitive shapeName, Primitive geometryName, Primitive x, Primitive y, Primitive z, Primitive angle ) : void | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The geometry object. |
x | Primitive | X direction of vector to rotate about. |
y | Primitive | Y direction of vector to rotate about. |
z | Primitive | Z direction of vector to rotate about. |
angle | Primitive | An angle in degrees to rotate. |
Résultat | void |
public static RotateGeometry3 ( Primitive shapeName, Primitive geometryName, Primitive x, Primitive y, Primitive z, Primitive angle ) : void | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The geometry object. |
x | Primitive | X direction of vector to rotate about. |
y | Primitive | Y direction of vector to rotate about. |
z | Primitive | Z direction of vector to rotate about. |
angle | Primitive | An angle in degrees to rotate. |
Résultat | void |
public static ScaleGeometry ( Primitive shapeName, Primitive geometryName, Primitive scaleX, Primitive scaleY, Primitive scaleZ ) : void | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The geometry object. |
scaleX | Primitive | X scale factor. |
scaleY | Primitive | Y scale factor. |
scaleZ | Primitive | Z scale factor. |
Résultat | void |
public static SetBillBoard ( Primitive shapeName, Primitive geometryName ) : void | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The geometry object. |
Résultat | void |
public static SetCentre ( Primitive shapeName, Primitive geometryName, Primitive x, Primitive y, Primitive z, Primitive options ) : void | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The geometry object. |
x | Primitive | The x coordinate of the centre. |
y | Primitive | The y coordinate of the centre. |
z | Primitive | The z coordinate of the centre. |
options | Primitive | Options to control centre setting. Multiples can be set, e.g. "R1R2R3" to set all rotations. /// "R1" First rotation transformation /// "R2" Second rotation transformation /// "R3" Third rotation transformation /// "S" Scale transformation /// |
Résultat | void |
public static TranslateGeometry ( Primitive shapeName, Primitive geometryName, Primitive dx, Primitive dy, Primitive dz ) : void | ||
shapeName | Primitive | The 3DView object. |
geometryName | Primitive | The geometry object. |
dx | Primitive | X direction translation. |
dy | Primitive | Y direction translation. |
dz | Primitive | Z direction translation. |
Résultat | void |