Méthode | Description | |
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GetLhEnemiesNear ( this position, float range, float Healthpercent ) : List |
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IsSafePosition ( this position, bool considerAllyTurrets = true, bool considerLhEnemies = true ) : bool | ||
UnderAllyTurret ( this position ) : bool |
public static GetLhEnemiesNear ( this position, float range, float Healthpercent ) : List |
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position | this | |
range | float | |
Healthpercent | float | |
Résultat | List |
public static IsSafePosition ( this position, bool considerAllyTurrets = true, bool considerLhEnemies = true ) : bool | ||
position | this | |
considerAllyTurrets | bool | |
considerLhEnemies | bool | |
Résultat | bool |
public static UnderAllyTurret ( this position ) : bool | ||
position | this | |
Résultat | bool |