C# Class LibNoise.Unity.Noise2D

Provides a two-dimensional noise map.
Inheritance: IDisposable
Afficher le fichier Open project: Keshire/Unity-polygon-map-generation Class Usage Examples

Méthodes publiques

Свойство Type Description
AngleMax double
AngleMin double
Bottom double
East double
Left double
North double
Right double
South double
Top double
West double

Méthodes publiques

Méthode Description
Clear ( ) : void

Clears the noise map.

Clear ( float value ) : void

Clears the noise map.

Dispose ( ) : void

Immediately releases the unmanaged resources used by this object.

GenerateCylindrical ( double angleMin, double angleMax, double heightMin, double heightMax ) : void

Generates a cylindrical projection of the noise map.

GeneratePlanar ( double left, double right, double top, double bottom ) : void

Generates a planar projection of the noise map.

GeneratePlanar ( double left, double right, double top, double bottom, bool isSeamless ) : void

Generates a non-seamless planar projection of the noise map.

GenerateSpherical ( double south, double north, double west, double east ) : void

Generates a spherical projection of the noise map.

GetData ( bool isCropped = true, int xCrop, int yCrop, bool isNormalized = false ) : ].float[

Gets noise map data.

GetNormalMap ( float intensity ) : Texture2D

Creates a normal map for the current content of the noise map.

GetNormalizedData ( bool isCropped = true, int xCrop, int yCrop ) : ].float[

Gets normalized noise map data with all values in the set of {0..1}.

GetTexture ( ) : Texture2D

Creates a grayscale texture map for the current content of the noise map.

GetTexture ( Gradient gradient ) : Texture2D

Creates a texture map for the current content of the noise map.

Noise2D ( int size ) : System

Initializes a new instance of Noise2D.

Noise2D ( int size, ModuleBase generator ) : System

Initializes a new instance of Noise2D.

Noise2D ( int width, int height ) : System

Initializes a new instance of Noise2D.

Noise2D ( int width, int height, ModuleBase generator ) : System

Initializes a new instance of Noise2D.

this ( int x, int y, bool isCropped = true ) : float

Gets or sets a value in the noise map by its position.

Méthodes protégées

Méthode Description
Disposing ( ) : bool

Immediately releases the unmanaged resources used by this object.

Noise2D ( ) : System

Initializes a new instance of Noise2D.

Private Methods

Méthode Description
GenerateCylindrical ( double angle, double height ) : double

Generates a cylindrical projection of a point in the noise map.

GeneratePlanar ( double x, double y ) : double

Generates a planar projection of a point in the noise map.

GenerateSpherical ( double lat, double lon ) : double

Generates a spherical projection of a point in the noise map.

Method Details

Clear() public méthode

Clears the noise map.
public Clear ( ) : void
Résultat void

Clear() public méthode

Clears the noise map.
public Clear ( float value ) : void
value float The constant value to clear the noise map with.
Résultat void

Dispose() public méthode

Immediately releases the unmanaged resources used by this object.
public Dispose ( ) : void
Résultat void

Disposing() protected méthode

Immediately releases the unmanaged resources used by this object.
protected Disposing ( ) : bool
Résultat bool

GenerateCylindrical() public méthode

Generates a cylindrical projection of the noise map.
public GenerateCylindrical ( double angleMin, double angleMax, double heightMin, double heightMax ) : void
angleMin double The maximum angle of the clip region.
angleMax double The minimum angle of the clip region.
heightMin double The minimum height of the clip region.
heightMax double The maximum height of the clip region.
Résultat void

GeneratePlanar() public méthode

Generates a planar projection of the noise map.
public GeneratePlanar ( double left, double right, double top, double bottom ) : void
left double The clip region to the left.
right double The clip region to the right.
top double The clip region to the top.
bottom double The clip region to the bottom.
Résultat void

GeneratePlanar() public méthode

Generates a non-seamless planar projection of the noise map.
public GeneratePlanar ( double left, double right, double top, double bottom, bool isSeamless ) : void
left double The clip region to the left.
right double The clip region to the right.
top double The clip region to the top.
bottom double The clip region to the bottom.
isSeamless bool Indicates whether the resulting noise map should be seamless.
Résultat void

GenerateSpherical() public méthode

Generates a spherical projection of the noise map.
public GenerateSpherical ( double south, double north, double west, double east ) : void
south double The clip region to the south.
north double The clip region to the north.
west double The clip region to the west.
east double The clip region to the east.
Résultat void

GetData() public méthode

Gets noise map data.
public GetData ( bool isCropped = true, int xCrop, int yCrop, bool isNormalized = false ) : ].float[
isCropped bool Indicates whether to select the cropped (default) or uncropped noise map data.
xCrop int This value crops off data from the right of the noise map data.
yCrop int This value crops off data from the bottom of the noise map data.
isNormalized bool Indicates whether to normalize noise map data.
Résultat ].float[

GetNormalMap() public méthode

Creates a normal map for the current content of the noise map.
public GetNormalMap ( float intensity ) : Texture2D
intensity float The scaling of the normal map values.
Résultat UnityEngine.Texture2D

GetNormalizedData() public méthode

Gets normalized noise map data with all values in the set of {0..1}.
public GetNormalizedData ( bool isCropped = true, int xCrop, int yCrop ) : ].float[
isCropped bool Indicates whether to select the cropped (default) or uncropped noise map data.
xCrop int This value crops off data from the right of the noise map data.
yCrop int This value crops off data from the bottom of the noise map data.
Résultat ].float[

GetTexture() public méthode

Creates a grayscale texture map for the current content of the noise map.
public GetTexture ( ) : Texture2D
Résultat UnityEngine.Texture2D

GetTexture() public méthode

Creates a texture map for the current content of the noise map.
public GetTexture ( Gradient gradient ) : Texture2D
gradient Gradient The gradient to color the texture map with.
Résultat UnityEngine.Texture2D

Noise2D() protected méthode

Initializes a new instance of Noise2D.
protected Noise2D ( ) : System
Résultat System

Noise2D() public méthode

Initializes a new instance of Noise2D.
public Noise2D ( int size ) : System
size int The width and height of the noise map.
Résultat System

Noise2D() public méthode

Initializes a new instance of Noise2D.
public Noise2D ( int size, ModuleBase generator ) : System
size int The width and height of the noise map.
generator ModuleBase The generator module.
Résultat System

Noise2D() public méthode

Initializes a new instance of Noise2D.
public Noise2D ( int width, int height ) : System
width int The width of the noise map.
height int The height of the noise map.
Résultat System

Noise2D() public méthode

Initializes a new instance of Noise2D.
public Noise2D ( int width, int height, ModuleBase generator ) : System
width int The width of the noise map.
height int The height of the noise map.
generator ModuleBase The generator module.
Résultat System

this() public méthode

Gets or sets a value in the noise map by its position.
public this ( int x, int y, bool isCropped = true ) : float
x int The position on the x-axis.
y int The position on the y-axis.
isCropped bool Indicates whether to select the cropped (default) or uncropped noise map data.
Résultat float

Property Details

AngleMax public_oe static_oe property

public static double AngleMax
Résultat double

AngleMin public_oe static_oe property

public static double AngleMin
Résultat double

Bottom public_oe static_oe property

public static double Bottom
Résultat double

East public_oe static_oe property

public static double East
Résultat double

Left public_oe static_oe property

public static double Left
Résultat double

North public_oe static_oe property

public static double North
Résultat double

Right public_oe static_oe property

public static double Right
Résultat double

South public_oe static_oe property

public static double South
Résultat double

Top public_oe static_oe property

public static double Top
Résultat double

West public_oe static_oe property

public static double West
Résultat double