Méthode | Description | |
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LazerTagProtocol ( |
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SendRequestJoinGame ( byte gameId, int preferredTeamNumber ) : void | ||
SendTag ( TeamPlayerId teamPlayerId, int damage ) : void | ||
SendTextMessage ( string message ) : void | ||
SetDevice ( string device ) : bool | ||
TransmitPacket ( |
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TransmitSignature ( IEnumerable |
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TransmitSignature ( |
Méthode | Description | |
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OnIoError ( |
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OnPacketSending ( PacketSendingEventArgs e ) : void |
Méthode | Description | |
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EncodeSignature ( |
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ProcessBeaconSignature ( |
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ProcessDataSignature ( |
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ProcessSignature ( |
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ProcessTag ( |
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Serial_DataReceived ( object sender, |
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Serial_IoError ( object sender, |
public LazerTagProtocol ( |
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hostGun | ||
portName | string | |
Résultat | System |
protected OnIoError ( |
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e | ||
Résultat | void |
protected OnPacketSending ( PacketSendingEventArgs e ) : void | ||
e | PacketSendingEventArgs | |
Résultat | void |
public SendRequestJoinGame ( byte gameId, int preferredTeamNumber ) : void | ||
gameId | byte | |
preferredTeamNumber | int | |
Résultat | void |
public SendTag ( TeamPlayerId teamPlayerId, int damage ) : void | ||
teamPlayerId | TeamPlayerId | |
damage | int | |
Résultat | void |
public SendTextMessage ( string message ) : void | ||
message | string | |
Résultat | void |
public TransmitPacket ( |
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packet | ||
Résultat | void |
public TransmitSignature ( IEnumerable |
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signatures | IEnumerable |
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Résultat | void |
public TransmitSignature ( |
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signature | ||
Résultat | void |