Méthode | Description | |
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CopyAnimationInto ( Assimp.Animation animSource, Assimp.Animation animTarget ) : Assimp.Animation | ||
DuplicateAnimation ( Assimp.Animation anim ) : Assimp.Animation |
Because there is no copy constructor inside Assimp.Net we decided to implemented or own copy method for animation. NB: This is a partial copy because we only copy what we are interested by
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DuplicateNodeTree ( Assimp.Node rootNode ) : Assimp.Node | ||
FindNodeAnim ( Assimp.Animation anim, string nodeName ) : Assimp.NodeAnimationChannel |
Allow to find a NodeAnimationChannel inside a NodeAnimationChannels
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GetRootNode ( Assimp.Node myNode ) : Assimp.Node | ||
localPosition ( Vector3D posStart, Vector3D &posEnd ) : void | ||
localRotation ( Quaternion rotStart, Quaternion &rotEnd ) : void |
Méthode | Description | |
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CopyNodeTree ( Assimp.Node oriParentNode, Assimp.Node copyRootNode ) : void |
public static CopyAnimationInto ( Assimp.Animation animSource, Assimp.Animation animTarget ) : Assimp.Animation | ||
animSource | Assimp.Animation | |
animTarget | Assimp.Animation | |
Résultat | Assimp.Animation |
public static DuplicateAnimation ( Assimp.Animation anim ) : Assimp.Animation | ||
anim | Assimp.Animation | |
Résultat | Assimp.Animation |
public static DuplicateNodeTree ( Assimp.Node rootNode ) : Assimp.Node | ||
rootNode | Assimp.Node | |
Résultat | Assimp.Node |
public static FindNodeAnim ( Assimp.Animation anim, string nodeName ) : Assimp.NodeAnimationChannel | ||
anim | Assimp.Animation | The animation in which we are looking for our NodeAnimationChannel |
nodeName | string | The node anim name that we are looking for |
Résultat | Assimp.NodeAnimationChannel |
public static GetRootNode ( Assimp.Node myNode ) : Assimp.Node | ||
myNode | Assimp.Node | |
Résultat | Assimp.Node |
public static localPosition ( Vector3D posStart, Vector3D &posEnd ) : void | ||
posStart | Vector3D | |
posEnd | Vector3D | |
Résultat | void |
public static localRotation ( Quaternion rotStart, Quaternion &rotEnd ) : void | ||
rotStart | Quaternion | |
rotEnd | Quaternion | |
Résultat | void |