Méthode |
Description |
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ClampDegrees180 ( double angle ) : double |
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ClampDegrees360 ( double angle ) : double |
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DrawArc ( LineRenderer line, UnityEngine.Vector3d vectStart, Double Angle, Double StartLength, Double EndLength ) : void |
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DrawLine ( LineRenderer line, UnityEngine.Vector3d pointStart, UnityEngine.Vector3d pointEnd ) : void |
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DrawLineArrow ( LineRenderer line1, LineRenderer line2, UnityEngine.Vector3d pointStart, UnityEngine.Vector3d pointEnd, UnityEngine.Vector3d vectPlaneNormal, Double ArrowArmLength ) : void |
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FixedUpdate ( ) : void |
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InitLine ( GameObject objToAttach, Color lineColor, Int32 VertexCount, Int32 InitialWidth, Material linesMaterial ) : LineRenderer |
Initialise a LineRenderer with some baseic values |
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OnDestroy ( ) : void |
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OnGUIEvery ( ) : void |
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OnPreCull ( ) : void |
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Start ( ) : void |
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