Méthode | Description | |
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CreateTexture2D ( ITexture2D tex2D, int WhichGame, string pathBIOGame ) : ITexture2D |
Populates a Texture2D given a base Texture2D.
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CreateTexture2D ( string texName, List |
Creates a Texture2D from a bunch of stuff.
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CreateTexture2D ( string filename, int expID, int WhichGame, string pathBIOGame, uint hash ) : ITexture2D |
Create a Texture2D from things.
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GenerateThumbnail ( Stream sourceStream, string savePath, int maxWidth, int maxHeight ) : string | ||
GenerateThumbnail ( string filename, int WhichGame, int expID, string pathBIOGame, string savepath, string execpath ) : string | ||
LoadAKImageFile ( |
Load an image into one of AK86's classes.
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OverlayAndPickDetailed ( |
Méthode | Description | |
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Overlay ( System.Windows.Media.Imaging.BitmapSource source, System.Windows.Media.Imaging.BitmapSource overlay ) : System.Windows.Media.Imaging.BitmapSource |
Overlays one image on top of another. Both images MUST be the same size.
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public static CreateTexture2D ( ITexture2D tex2D, int WhichGame, string pathBIOGame ) : ITexture2D | ||
tex2D | ITexture2D | Base Texture2D. Most things missing. |
WhichGame | int | Game target. |
pathBIOGame | string | Path to BIOGame. |
Résultat | ITexture2D |
public static CreateTexture2D ( string texName, List |
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texName | string | Name of texture to create. |
pccs | List |
List of PCC's containing texture. |
ExpIDs | List |
List of ExpID's of texture in PCC's. MUST have same number of elements as in PCC's. |
WhichGame | int | Game target. |
pathBIOGame | string | Path to BIOGame. |
hash | uint | Hash of texture. |
Résultat | ITexture2D |
public static CreateTexture2D ( string filename, int expID, int WhichGame, string pathBIOGame, uint hash ) : ITexture2D | ||
filename | string | Filename to load Texture2D from. |
expID | int | ExpID of texture in question. |
WhichGame | int | Game target. |
pathBIOGame | string | Path to BIOGame. |
hash | uint | Hash of texture. |
Résultat | ITexture2D |
public static GenerateThumbnail ( Stream sourceStream, string savePath, int maxWidth, int maxHeight ) : string | ||
sourceStream | Stream | |
savePath | string | |
maxWidth | int | |
maxHeight | int | |
Résultat | string |
public static GenerateThumbnail ( string filename, int WhichGame, int expID, string pathBIOGame, string savepath, string execpath ) : string | ||
filename | string | |
WhichGame | int | |
expID | int | |
pathBIOGame | string | |
savepath | string | |
execpath | string | |
Résultat | string |
public static LoadAKImageFile ( |
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im | AK86 image already, just return it unless null. Then load from fileToLoad. | |
fileToLoad | string | Path to file to be loaded. Irrelevent if im is provided. |
Résultat |
public static OverlayAndPickDetailed ( |
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sourceStream | ||
width | int | |
height | int | |
Résultat |