Méthode |
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ColorA ( PaintJob j, int idx, object &v, float r ) : void |
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ColorB ( PaintJob j, int idx, object &v, float r ) : void |
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ColorG ( PaintJob j, int idx, object &v, float r ) : void |
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ColorR ( PaintJob j, int idx, object &v, float r ) : void |
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ColorRGBA ( PaintJob j, int idx, object &v, float r ) : void |
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ColorRGBADarken ( PaintJob j, int idx, object &v, float r ) : void |
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ColorRGBADesaturate ( PaintJob j, int idx, object &v, float r ) : void |
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ColorRGBALighten ( PaintJob j, int idx, object &v, float r ) : void |
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ColorRGBAOverlay ( PaintJob j, int idx, object &v, float r ) : void |
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ColorRGBASaturate ( PaintJob j, int idx, object &v, float r ) : void |
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DrawBrushSettingsGUI ( ) : void |
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DrawChannelGUI ( ) : void |
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DrawClearButton ( string label ) : bool |
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DrawCustomGUI ( ) : void |
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DrawDeformGUI ( ) : void |
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DrawFlowGUI ( ) : void |
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DrawPaintGUI ( ) : void |
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DrawRollup ( string text, bool defaultState = true ) : bool |
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DrawUtilityGUI ( ) : void |
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FlowColorBA ( PaintJob j, int idx, object &v, float r ) : void |
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FlowColorRG ( PaintJob j, int idx, object &v, float r ) : void |
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FlowUV0_XY ( PaintJob j, int idx, object &v, float r ) : void |
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FlowUV0_ZW ( PaintJob j, int idx, object &v, float r ) : void |
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FlowUV1_XY ( PaintJob j, int idx, object &v, float r ) : void |
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FlowUV1_ZW ( PaintJob j, int idx, object &v, float r ) : void |
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FlowUV2_XY ( PaintJob j, int idx, object &v, float r ) : void |
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FlowUV2_ZW ( PaintJob j, int idx, object &v, float r ) : void |
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FlowUV3_XY ( PaintJob j, int idx, object &v, float r ) : void |
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FlowUV3_ZW ( PaintJob j, int idx, object &v, float r ) : void |
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InitPluginUtilities ( ) : void |
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OnDestroy ( ) : void |
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OnFocus ( ) : void |
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OnGUI ( ) : void |
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OnInspectorUpdate ( ) : void |
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OnSelectionChange ( ) : void |
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UV0_AsColor ( PaintJob j, int idx, object &v, float r ) : void |
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UV0_AsColorRGBADarken ( PaintJob j, int idx, object &v, float r ) : void |
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UV0_AsColorRGBADesaturate ( PaintJob j, int idx, object &v, float r ) : void |
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UV0_AsColorRGBALighten ( PaintJob j, int idx, object &v, float r ) : void |
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UV0_AsColorRGBAOverlay ( PaintJob j, int idx, object &v, float r ) : void |
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UV0_AsColorRGBASaturate ( PaintJob j, int idx, object &v, float r ) : void |
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UV0_W ( PaintJob j, int idx, object &v, float r ) : void |
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UV0_X ( PaintJob j, int idx, object &v, float r ) : void |
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UV0_Y ( PaintJob j, int idx, object &v, float r ) : void |
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UV0_Z ( PaintJob j, int idx, object &v, float r ) : void |
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UV1_AsColor ( PaintJob j, int idx, object &v, float r ) : void |
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UV1_AsColorRGBADarken ( PaintJob j, int idx, object &v, float r ) : void |
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UV1_AsColorRGBADesaturate ( PaintJob j, int idx, object &v, float r ) : void |
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UV1_AsColorRGBALighten ( PaintJob j, int idx, object &v, float r ) : void |
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UV1_AsColorRGBAOverlay ( PaintJob j, int idx, object &v, float r ) : void |
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UV1_AsColorRGBASaturate ( PaintJob j, int idx, object &v, float r ) : void |
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UV1_W ( PaintJob j, int idx, object &v, float r ) : void |
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UV1_X ( PaintJob j, int idx, object &v, float r ) : void |
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UV1_Y ( PaintJob j, int idx, object &v, float r ) : void |
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UV1_Z ( PaintJob j, int idx, object &v, float r ) : void |
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UV2_AsColor ( PaintJob j, int idx, object &v, float r ) : void |
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UV2_AsColorRGBADarken ( PaintJob j, int idx, object &v, float r ) : void |
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UV2_AsColorRGBADesaturate ( PaintJob j, int idx, object &v, float r ) : void |
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UV2_AsColorRGBALighten ( PaintJob j, int idx, object &v, float r ) : void |
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UV2_AsColorRGBAOverlay ( PaintJob j, int idx, object &v, float r ) : void |
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UV2_AsColorRGBASaturate ( PaintJob j, int idx, object &v, float r ) : void |
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UV2_W ( PaintJob j, int idx, object &v, float r ) : void |
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UV2_X ( PaintJob j, int idx, object &v, float r ) : void |
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UV2_Y ( PaintJob j, int idx, object &v, float r ) : void |
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UV2_Z ( PaintJob j, int idx, object &v, float r ) : void |
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UV3_AsColor ( PaintJob j, int idx, object &v, float r ) : void |
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UV3_AsColorRGBADarken ( PaintJob j, int idx, object &v, float r ) : void |
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UV3_AsColorRGBADesaturate ( PaintJob j, int idx, object &v, float r ) : void |
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UV3_AsColorRGBALighten ( PaintJob j, int idx, object &v, float r ) : void |
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UV3_AsColorRGBAOverlay ( PaintJob j, int idx, object &v, float r ) : void |
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UV3_AsColorRGBASaturate ( PaintJob j, int idx, object &v, float r ) : void |
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UV3_W ( PaintJob j, int idx, object &v, float r ) : void |
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UV3_X ( PaintJob j, int idx, object &v, float r ) : void |
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UV3_Y ( PaintJob j, int idx, object &v, float r ) : void |
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UV3_Z ( PaintJob j, int idx, object &v, float r ) : void |
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