Méthode |
Description |
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Material_Create ( ) : IntPtr |
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Material_GetAmbientColor ( IntPtr material, [ color ) : void |
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Material_GetBackfaceCulling ( IntPtr material ) : bool |
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Material_GetDiffuseColor ( IntPtr material, [ color ) : void |
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Material_GetEmissiveColor ( IntPtr material, [ color ) : void |
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Material_GetFogEnable ( IntPtr material ) : bool |
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Material_GetGouraudShading ( IntPtr material ) : bool |
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Material_GetLighting ( IntPtr material ) : bool |
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Material_GetMaterialLayer ( IntPtr material, uint nr ) : IntPtr |
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Material_GetMaterialType ( IntPtr material ) : MaterialType |
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Material_GetMaterialTypeParam ( IntPtr material ) : float |
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Material_GetNormalizeNormals ( IntPtr material ) : bool |
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Material_GetShininess ( IntPtr material ) : float |
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Material_GetSpecularColor ( IntPtr material, [ color ) : void |
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Material_GetTexture ( IntPtr material, int numtex ) : IntPtr |
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Material_GetWireframe ( IntPtr material ) : bool |
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Material_GetZBuffer ( IntPtr material ) : uint |
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Material_GetZWriteEnable ( IntPtr material ) : bool |
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Material_SetAmbientColor ( IntPtr material, int color ) : void |
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Material_SetBackfaceCulling ( IntPtr material, bool val ) : void |
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Material_SetDiffuseColor ( IntPtr material, int color ) : void |
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Material_SetEmissiveColor ( IntPtr material, int color ) : void |
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Material_SetFogEnable ( IntPtr material, bool val ) : void |
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Material_SetGouraudShading ( IntPtr material, bool val ) : void |
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Material_SetLighting ( IntPtr material, bool val ) : void |
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Material_SetMaterialLayer ( IntPtr material, uint nr, IntPtr layer ) : void |
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Material_SetMaterialType ( IntPtr material, MaterialType val ) : void |
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Material_SetMaterialTypeParam ( IntPtr material, float val ) : void |
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Material_SetNormalizeNormals ( IntPtr material, bool val ) : void |
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Material_SetShininess ( IntPtr material, float val ) : void |
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Material_SetSpecularColor ( IntPtr material, int color ) : void |
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Material_SetTexture ( IntPtr material, int num, IntPtr text ) : void |
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Material_SetWireframe ( IntPtr material, bool val ) : void |
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Material_SetZBuffer ( IntPtr material, uint val ) : void |
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Material_SetZWriteEnable ( IntPtr material, bool val ) : void |
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