Méthode | Description | |
---|---|---|
CreateBlockDebris ( Vector3 explosionPosition, BlockType block, float mag ) : void | ||
CreateBloodSplatter ( Vector3 playerPosition, Color color, float strength ) : void | ||
CreateDiggingDebris ( Vector3 explosionPosition, BlockType block ) : void | ||
CreateExplosionDebris ( Vector3 explosionPosition ) : void | ||
CreateHidden ( Vector3 Position, Color color ) : void | ||
CreateTrail ( Vector3 Position, Color color ) : void | ||
ParticleEngine ( |
||
Render ( GraphicsDevice graphicsDevice ) : void | ||
Update ( |
Méthode | Description | |
---|---|---|
GenerateVertices ( ) : Infiniminer.VertexPositionTextureShade[] | ||
ParticleExpired ( |
public CreateBlockDebris ( Vector3 explosionPosition, BlockType block, float mag ) : void | ||
explosionPosition | Vector3 | |
block | BlockType | |
mag | float | |
Résultat | void |
public CreateBloodSplatter ( Vector3 playerPosition, Color color, float strength ) : void | ||
playerPosition | Vector3 | |
color | Color | |
strength | float | |
Résultat | void |
public CreateDiggingDebris ( Vector3 explosionPosition, BlockType block ) : void | ||
explosionPosition | Vector3 | |
block | BlockType | |
Résultat | void |
public CreateExplosionDebris ( Vector3 explosionPosition ) : void | ||
explosionPosition | Vector3 | |
Résultat | void |
public CreateHidden ( Vector3 Position, Color color ) : void | ||
Position | Vector3 | |
color | Color | |
Résultat | void |
public CreateTrail ( Vector3 Position, Color color ) : void | ||
Position | Vector3 | |
color | Color | |
Résultat | void |
public ParticleEngine ( |
||
gameInstance | ||
Résultat | System |
public Render ( GraphicsDevice graphicsDevice ) : void | ||
graphicsDevice | GraphicsDevice | |
Résultat | void |
public Update ( |
||
gameTime | ||
Résultat | void |