Méthode | Description | |
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EndSession ( ) : void |
Ends the Session and changes its SessionState from Playing to Ended
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ExecuteCommandOnServer ( |
Asks the Session to send a remote command call on the session host
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ExecuteServerCommandOnClients ( |
Asks the Session to send a remote command call on all session clients
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ListenIncoming ( ) : void |
Listens to all data received from the network interface
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OnClosed ( ) : void | ||
StartSession ( ) : void |
Starts the Session and changes its SessionState from Lobby to Playing
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SynchronizeCommandOnClients ( |
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SynchronizeSceneEntitiesOnClients ( ISceneEntity sceneEntity ) : void | ||
Update ( |
Update loop call
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Méthode | Description | |
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NotifyServerSynchronizationDoneOnClient ( ) : void |
Notifies the server that the synchronization with the server is performed locally
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Méthode | Description | |
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ChangeSessionStateRequest ( SessionState newStatus ) : void |
public ExecuteCommandOnServer ( |
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command | The command that should be executed | |
Résultat | void |
public ExecuteServerCommandOnClients ( |
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command | The command that should be executed | |
Résultat | void |
protected NotifyServerSynchronizationDoneOnClient ( ) : void | ||
Résultat | void |
public SynchronizeCommandOnClients ( |
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command | ||
Résultat | void |
public SynchronizeSceneEntitiesOnClients ( ISceneEntity sceneEntity ) : void | ||
sceneEntity | ISceneEntity | |
Résultat | void |
public Update ( |
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gameTime | ||
Résultat | void |