Свойство | Type | Description | |
---|---|---|---|
CHECK_ALLOWED | int | ||
CHECK_CHEST_LOCK | int | ||
CHECK_DOOR_LOCK | int | ||
CHECK_SIGN_LOCK | int | ||
chatColor | Terraria_Server.Misc.Color | ||
houseXML | |||
lastTime | double | ||
maxArea | int | ||
maxHeight | int | ||
maxHouses | int | ||
minHeight | int | ||
playerHouses | List |
||
playersCanMakeHouses | bool | ||
playersCanTeleport | bool | ||
plugin | |||
pluginFolder | string | ||
properties | Properties | ||
tempHouses | |||
xmlFilename | String | ||
xmlNamespace | String |
Méthode | Description | |
---|---|---|
CreatePlayerHouse ( string PlayerName, int houseIndex ) : bool | ||
Disable ( ) : void | ||
Enable ( ) : void | ||
GetHouseCoordsIndexByName ( string PlayerName, string HouseName ) : int | ||
GetHouseNameImInside ( Terraria_Server.Player player ) : string | ||
GetMyHouseNameImInside ( string PlayerName ) : string | ||
GetMyHouseNamePositionInside ( string PlayerName, int x, int y ) : string | ||
GetPlayerHouseIndex ( string PlayerName ) : int | ||
GetTotalPlayerHouses ( string PlayerName ) : int | ||
IsInsideAnotherHouse ( string PlayerName, int x, int y, int check ) : bool | ||
Load ( ) : void | ||
SaveHouseData ( ) : void | ||
UpdateCoordsForPlayer ( string PlayerName, int x, int y, int houseIndex ) : void | ||
onDoorStateChange ( DoorStateChangeEvent Event ) : void | ||
onPlayerEditSign ( PlayerEditSignEvent Event ) : void | ||
onPlayerFlowLiquid ( PlayerFlowLiquidEvent Event ) : void | ||
onPlayerOpenChest ( PlayerChestOpenEvent Event ) : void | ||
onPlayerTileChange ( PlayerTileChangeEvent Event ) : void | ||
onTimeChange ( TimeChangedEvent Event ) : void | ||
validateHouse ( string PlayerName, int houseIndex ) : void |
Méthode | Description | |
---|---|---|
CreateDirectory ( string dirPath ) : void | ||
LoadHouseData ( ) : void |
public CreatePlayerHouse ( string PlayerName, int houseIndex ) : bool | ||
PlayerName | string | |
houseIndex | int | |
Résultat | bool |
public GetHouseCoordsIndexByName ( string PlayerName, string HouseName ) : int | ||
PlayerName | string | |
HouseName | string | |
Résultat | int |
public GetHouseNameImInside ( Terraria_Server.Player player ) : string | ||
player | Terraria_Server.Player | |
Résultat | string |
public GetMyHouseNameImInside ( string PlayerName ) : string | ||
PlayerName | string | |
Résultat | string |
public GetMyHouseNamePositionInside ( string PlayerName, int x, int y ) : string | ||
PlayerName | string | |
x | int | |
y | int | |
Résultat | string |
public GetPlayerHouseIndex ( string PlayerName ) : int | ||
PlayerName | string | |
Résultat | int |
public GetTotalPlayerHouses ( string PlayerName ) : int | ||
PlayerName | string | |
Résultat | int |
public IsInsideAnotherHouse ( string PlayerName, int x, int y, int check ) : bool | ||
PlayerName | string | |
x | int | |
y | int | |
check | int | |
Résultat | bool |
public UpdateCoordsForPlayer ( string PlayerName, int x, int y, int houseIndex ) : void | ||
PlayerName | string | |
x | int | |
y | int | |
houseIndex | int | |
Résultat | void |
public onDoorStateChange ( DoorStateChangeEvent Event ) : void | ||
Event | DoorStateChangeEvent | |
Résultat | void |
public onPlayerEditSign ( PlayerEditSignEvent Event ) : void | ||
Event | PlayerEditSignEvent | |
Résultat | void |
public onPlayerFlowLiquid ( PlayerFlowLiquidEvent Event ) : void | ||
Event | PlayerFlowLiquidEvent | |
Résultat | void |
public onPlayerOpenChest ( PlayerChestOpenEvent Event ) : void | ||
Event | PlayerChestOpenEvent | |
Résultat | void |
public onPlayerTileChange ( PlayerTileChangeEvent Event ) : void | ||
Event | PlayerTileChangeEvent | |
Résultat | void |
public onTimeChange ( TimeChangedEvent Event ) : void | ||
Event | TimeChangedEvent | |
Résultat | void |
public validateHouse ( string PlayerName, int houseIndex ) : void | ||
PlayerName | string | |
houseIndex | int | |
Résultat | void |
public Terraria_Server.Misc.Color chatColor | ||
Résultat | Terraria_Server.Misc.Color |
public Hashtable,System.Collections tempHouses | ||
Résultat |