Méthode | Description | |
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AssignSkillsAndAbilities ( ) : void |
Method to increase random skills and abilities while there are skill-/ability-points.
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Enemy ( int health = -1, int armour = -1, int damage = -1, int maxHealth = -1, string name = "", |
The constructor for an enemy. Calls the contructor for an actor and sets enemy-specific properties. Chooses a random graphic for the enemy suitable to the level the enemy is in. For the params see actor.
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public Enemy ( int health = -1, int armour = -1, int damage = -1, int maxHealth = -1, string name = "", |
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health | int | |
armour | int | |
damage | int | |
maxHealth | int | |
name | string | |
r | ||
level | int | |
Résultat | System |