Méthode | Description | |
---|---|---|
AscendingNodeEquatorialExists ( this o ) : bool | ||
AscendingNodeEquatorialTrueAnomaly ( this o ) : double | ||
AscendingNodeExists ( this a, Orbit b ) : bool | ||
AscendingNodeTrueAnomaly ( this a, Orbit b ) : double | ||
DeltaVToManeuverNodeCoordinates ( this o, double UT, UnityEngine.Vector3d dV ) : UnityEngine.Vector3d | ||
DescendingNodeEquatorialExists ( this o ) : bool | ||
DescendingNodeEquatorialTrueAnomaly ( this o ) : double | ||
DescendingNodeExists ( this a, Orbit b ) : bool | ||
DescendingNodeTrueAnomaly ( this a, Orbit b ) : double | ||
East ( this o, double UT ) : UnityEngine.Vector3d | ||
GetEccentricAnomalyAtTrueAnomaly ( this o, double trueAnomaly ) : double | ||
GetMeanAnomalyAtEccentricAnomaly ( this o, double E ) : double | ||
GetMeanAnomalyAtTrueAnomaly ( this o, double trueAnomaly ) : double | ||
Horizontal ( this o, double UT ) : UnityEngine.Vector3d | ||
MaximumTrueAnomaly ( this o ) : double | ||
MeanAnomalyAtUT ( this o, double UT ) : double | ||
MeanMotion ( this o ) : double | ||
NextApoapsisTime ( this o, double UT ) : double | ||
NextClosestApproachDistance ( this a, Orbit b, double UT ) : double | ||
NextClosestApproachTime ( this a, Orbit b, double UT ) : double | ||
NextPeriapsisTime ( this o, double UT ) : double | ||
NextTimeOfRadius ( this o, double UT, double radius ) : double | ||
NormalPlus ( this o, double UT ) : UnityEngine.Vector3d | ||
North ( this o, double UT ) : UnityEngine.Vector3d | ||
PerturbedOrbit ( this o, double UT, UnityEngine.Vector3d dV ) : Orbit | ||
PhaseAngle ( this a, Orbit b, double UT ) : double | ||
Prograde ( this o, double UT ) : UnityEngine.Vector3d | ||
RadialPlus ( this o, double UT ) : UnityEngine.Vector3d | ||
Radius ( this o, double UT ) : double | ||
RelativeInclination ( this a, Orbit b ) : double | ||
Separation ( this a, Orbit b, double UT ) : double | ||
SuicideBurnCountdown ( Orbit orbit, VesselState vesselState, Vessel vessel ) : double | ||
SwapYZ ( UnityEngine.Vector3d v ) : UnityEngine.Vector3d | ||
SwappedAbsolutePositionAtUT ( this o, double UT ) : UnityEngine.Vector3d | ||
SwappedOrbitNormal ( this o ) : UnityEngine.Vector3d | ||
SwappedOrbitalVelocityAtUT ( this o, double UT ) : UnityEngine.Vector3d | ||
SwappedRelativePositionAtApoapsis ( this o ) : UnityEngine.Vector3d | ||
SwappedRelativePositionAtPeriapsis ( this o ) : UnityEngine.Vector3d | ||
SwappedRelativePositionAtUT ( this o, double UT ) : UnityEngine.Vector3d | ||
SynodicPeriod ( this a, Orbit b ) : double | ||
TimeOfAscendingNode ( this a, Orbit b, double UT ) : double | ||
TimeOfAscendingNodeEquatorial ( this o, double UT ) : double | ||
TimeOfDescendingNode ( this a, Orbit b, double UT ) : double | ||
TimeOfDescendingNodeEquatorial ( this o, double UT ) : double | ||
TimeOfTrueAnomaly ( this o, double trueAnomaly, double UT ) : double | ||
TopParentOrbit ( this orbit ) : Orbit | ||
TrueAnomalyFromVector ( this o, UnityEngine.Vector3d vec ) : double | ||
UTAtMeanAnomaly ( this o, double meanAnomaly, double UT ) : double | ||
Up ( this o, double UT ) : UnityEngine.Vector3d |
public static AscendingNodeEquatorialExists ( this o ) : bool | ||
o | this | |
Résultat | bool |
public static AscendingNodeEquatorialTrueAnomaly ( this o ) : double | ||
o | this | |
Résultat | double |
public static AscendingNodeExists ( this a, Orbit b ) : bool | ||
a | this | |
b | Orbit | |
Résultat | bool |
public static AscendingNodeTrueAnomaly ( this a, Orbit b ) : double | ||
a | this | |
b | Orbit | |
Résultat | double |
public static DeltaVToManeuverNodeCoordinates ( this o, double UT, UnityEngine.Vector3d dV ) : UnityEngine.Vector3d | ||
o | this | |
UT | double | |
dV | UnityEngine.Vector3d | |
Résultat | UnityEngine.Vector3d |
public static DescendingNodeEquatorialExists ( this o ) : bool | ||
o | this | |
Résultat | bool |
public static DescendingNodeEquatorialTrueAnomaly ( this o ) : double | ||
o | this | |
Résultat | double |
public static DescendingNodeExists ( this a, Orbit b ) : bool | ||
a | this | |
b | Orbit | |
Résultat | bool |
public static DescendingNodeTrueAnomaly ( this a, Orbit b ) : double | ||
a | this | |
b | Orbit | |
Résultat | double |
public static East ( this o, double UT ) : UnityEngine.Vector3d | ||
o | this | |
UT | double | |
Résultat | UnityEngine.Vector3d |
public static GetEccentricAnomalyAtTrueAnomaly ( this o, double trueAnomaly ) : double | ||
o | this | |
trueAnomaly | double | |
Résultat | double |
public static GetMeanAnomalyAtEccentricAnomaly ( this o, double E ) : double | ||
o | this | |
E | double | |
Résultat | double |
public static GetMeanAnomalyAtTrueAnomaly ( this o, double trueAnomaly ) : double | ||
o | this | |
trueAnomaly | double | |
Résultat | double |
public static Horizontal ( this o, double UT ) : UnityEngine.Vector3d | ||
o | this | |
UT | double | |
Résultat | UnityEngine.Vector3d |
public static MaximumTrueAnomaly ( this o ) : double | ||
o | this | |
Résultat | double |
public static MeanAnomalyAtUT ( this o, double UT ) : double | ||
o | this | |
UT | double | |
Résultat | double |
public static MeanMotion ( this o ) : double | ||
o | this | |
Résultat | double |
public static NextApoapsisTime ( this o, double UT ) : double | ||
o | this | |
UT | double | |
Résultat | double |
public static NextClosestApproachDistance ( this a, Orbit b, double UT ) : double | ||
a | this | |
b | Orbit | |
UT | double | |
Résultat | double |
public static NextClosestApproachTime ( this a, Orbit b, double UT ) : double | ||
a | this | |
b | Orbit | |
UT | double | |
Résultat | double |
public static NextPeriapsisTime ( this o, double UT ) : double | ||
o | this | |
UT | double | |
Résultat | double |
public static NextTimeOfRadius ( this o, double UT, double radius ) : double | ||
o | this | |
UT | double | |
radius | double | |
Résultat | double |
public static NormalPlus ( this o, double UT ) : UnityEngine.Vector3d | ||
o | this | |
UT | double | |
Résultat | UnityEngine.Vector3d |
public static North ( this o, double UT ) : UnityEngine.Vector3d | ||
o | this | |
UT | double | |
Résultat | UnityEngine.Vector3d |
public static PerturbedOrbit ( this o, double UT, UnityEngine.Vector3d dV ) : Orbit | ||
o | this | |
UT | double | |
dV | UnityEngine.Vector3d | |
Résultat | Orbit |
public static PhaseAngle ( this a, Orbit b, double UT ) : double | ||
a | this | |
b | Orbit | |
UT | double | |
Résultat | double |
public static Prograde ( this o, double UT ) : UnityEngine.Vector3d | ||
o | this | |
UT | double | |
Résultat | UnityEngine.Vector3d |
public static RadialPlus ( this o, double UT ) : UnityEngine.Vector3d | ||
o | this | |
UT | double | |
Résultat | UnityEngine.Vector3d |
public static Radius ( this o, double UT ) : double | ||
o | this | |
UT | double | |
Résultat | double |
public static RelativeInclination ( this a, Orbit b ) : double | ||
a | this | |
b | Orbit | |
Résultat | double |
public static Separation ( this a, Orbit b, double UT ) : double | ||
a | this | |
b | Orbit | |
UT | double | |
Résultat | double |
public static SuicideBurnCountdown ( Orbit orbit, VesselState vesselState, Vessel vessel ) : double | ||
orbit | Orbit | |
vesselState | VesselState | |
vessel | Vessel | |
Résultat | double |
public static SwapYZ ( UnityEngine.Vector3d v ) : UnityEngine.Vector3d | ||
v | UnityEngine.Vector3d | |
Résultat | UnityEngine.Vector3d |
public static SwappedAbsolutePositionAtUT ( this o, double UT ) : UnityEngine.Vector3d | ||
o | this | |
UT | double | |
Résultat | UnityEngine.Vector3d |
public static SwappedOrbitNormal ( this o ) : UnityEngine.Vector3d | ||
o | this | |
Résultat | UnityEngine.Vector3d |
public static SwappedOrbitalVelocityAtUT ( this o, double UT ) : UnityEngine.Vector3d | ||
o | this | |
UT | double | |
Résultat | UnityEngine.Vector3d |
public static SwappedRelativePositionAtApoapsis ( this o ) : UnityEngine.Vector3d | ||
o | this | |
Résultat | UnityEngine.Vector3d |
public static SwappedRelativePositionAtPeriapsis ( this o ) : UnityEngine.Vector3d | ||
o | this | |
Résultat | UnityEngine.Vector3d |
public static SwappedRelativePositionAtUT ( this o, double UT ) : UnityEngine.Vector3d | ||
o | this | |
UT | double | |
Résultat | UnityEngine.Vector3d |
public static SynodicPeriod ( this a, Orbit b ) : double | ||
a | this | |
b | Orbit | |
Résultat | double |
public static TimeOfAscendingNode ( this a, Orbit b, double UT ) : double | ||
a | this | |
b | Orbit | |
UT | double | |
Résultat | double |
public static TimeOfAscendingNodeEquatorial ( this o, double UT ) : double | ||
o | this | |
UT | double | |
Résultat | double |
public static TimeOfDescendingNode ( this a, Orbit b, double UT ) : double | ||
a | this | |
b | Orbit | |
UT | double | |
Résultat | double |
public static TimeOfDescendingNodeEquatorial ( this o, double UT ) : double | ||
o | this | |
UT | double | |
Résultat | double |
public static TimeOfTrueAnomaly ( this o, double trueAnomaly, double UT ) : double | ||
o | this | |
trueAnomaly | double | |
UT | double | |
Résultat | double |
public static TopParentOrbit ( this orbit ) : Orbit | ||
orbit | this | |
Résultat | Orbit |
public static TrueAnomalyFromVector ( this o, UnityEngine.Vector3d vec ) : double | ||
o | this | |
vec | UnityEngine.Vector3d | |
Résultat | double |
public static UTAtMeanAnomaly ( this o, double meanAnomaly, double UT ) : double | ||
o | this | |
meanAnomaly | double | |
UT | double | |
Résultat | double |
public static Up ( this o, double UT ) : UnityEngine.Vector3d | ||
o | this | |
UT | double | |
Résultat | UnityEngine.Vector3d |