Méthode | Description | |
---|---|---|
Add ( this left, |
||
AngleInPlane ( this vector, Vector3 planeNormal, Vector3 other ) : float | ||
Clamp ( this value, double min, double max ) : UnityEngine.Vector3d | ||
Clamp ( double val, double min, double max ) : double | ||
Conj ( this left ) : |
||
DeltaEuler ( this delta ) : UnityEngine.Vector3d | ||
Invert ( this vector ) : UnityEngine.Vector3d | ||
Mult ( this left, float lambda ) : |
||
ProjectIntoPlane ( this vector, Vector3 planeNormal ) : Vector3 | ||
Reorder ( this vector, int order ) : UnityEngine.Vector3d | ||
Sign ( this vector ) : UnityEngine.Vector3d |
public static Add ( this left, |
||
left | this | |
right | ||
Résultat |
public static AngleInPlane ( this vector, Vector3 planeNormal, Vector3 other ) : float | ||
vector | this | |
planeNormal | Vector3 | |
other | Vector3 | |
Résultat | float |
public static Clamp ( this value, double min, double max ) : UnityEngine.Vector3d | ||
value | this | |
min | double | |
max | double | |
Résultat | UnityEngine.Vector3d |
public static Clamp ( double val, double min, double max ) : double | ||
val | double | |
min | double | |
max | double | |
Résultat | double |
public static Conj ( this left ) : |
||
left | this | |
Résultat |
public static DeltaEuler ( this delta ) : UnityEngine.Vector3d | ||
delta | this | |
Résultat | UnityEngine.Vector3d |
public static Invert ( this vector ) : UnityEngine.Vector3d | ||
vector | this | |
Résultat | UnityEngine.Vector3d |
public static Mult ( this left, float lambda ) : |
||
left | this | |
lambda | float | |
Résultat |
public static ProjectIntoPlane ( this vector, Vector3 planeNormal ) : Vector3 | ||
vector | this | |
planeNormal | Vector3 | |
Résultat | Vector3 |
public static Reorder ( this vector, int order ) : UnityEngine.Vector3d | ||
vector | this | |
order | int | |
Résultat | UnityEngine.Vector3d |
public static Sign ( this vector ) : UnityEngine.Vector3d | ||
vector | this | |
Résultat | UnityEngine.Vector3d |