Méthode | Description | |
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CombineMeshes ( |
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GenerateCombineMeshMatrixTransform ( ) : |
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GenerateLoftNurb ( |
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GenerateNonOverlappingUVArrayForTris ( int vertLength, int numRectX, int numRectY ) : UnityEngine.Vector2[] | ||
GenerateOverlappingUVArrayForTris ( int vertLength ) : UnityEngine.Vector2[] | ||
GenerateRectFaceTris ( float sizeX = 1f, float sizeZ = 1f, |
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GenerateTriArrayForTris ( int vertLength ) : int[] |
Méthode | Description | |
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Start ( ) : void | ||
Update ( ) : void |
public static CombineMeshes ( |
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matrixTransform | ||
Résultat |
public static GenerateCombineMeshMatrixTransform ( ) : |
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Résultat |
public static GenerateLoftNurb ( |
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spline | ||
heightSegments | int | |
height | float | |
Résultat |
public static GenerateNonOverlappingUVArrayForTris ( int vertLength, int numRectX, int numRectY ) : UnityEngine.Vector2[] | ||
vertLength | int | |
numRectX | int | |
numRectY | int | |
Résultat | UnityEngine.Vector2[] |
public static GenerateOverlappingUVArrayForTris ( int vertLength ) : UnityEngine.Vector2[] | ||
vertLength | int | |
Résultat | UnityEngine.Vector2[] |
public static GenerateRectFaceTris ( float sizeX = 1f, float sizeZ = 1f, |
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sizeX | float | |
sizeZ | float | |
translate | ||
rotation | ||
Résultat | UnityEngine.Vector3[] |
public static GenerateTriArrayForTris ( int vertLength ) : int[] | ||
vertLength | int | |
Résultat | int[] |