Méthode | Description | |
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GameState ( string a_levelToLoad ) : System | ||
GameState ( string a_levelToLoad, bool a_checkpoint ) : System | ||
addGuiObject ( GrandLarceny.GuiObject a_go ) : void | ||
addObject ( GrandLarceny.GameObject a_object ) : void | ||
addObject ( GrandLarceny.GameObject a_object, int a_layer ) : void | ||
changeLayer ( int a_newLayer ) : void | ||
checkBigBoxCollision ( |
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clearAggro ( ) : void | ||
draw ( |
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getActionKey ( ) : Keys | ||
getBackground ( ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
getCurrentLevelName ( ) : string | ||
getCurrentList ( ) : LinkedList |
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getDownKey ( ) : Keys | ||
getJumpKey ( ) : Keys | ||
getLeftKey ( ) : Keys | ||
getLevelName ( ) : string | ||
getObjectList ( ) : LinkedList |
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getPlayer ( ) : |
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getRightKey ( ) : Keys | ||
getRollKey ( ) : Keys | ||
getSprintKey ( ) : Keys | ||
getUpKey ( ) : Keys | ||
load ( ) : void | ||
moveObjectToLayer ( GrandLarceny.GameObject a_go, int a_layer ) : void | ||
numberOfGoals ( ) : int | ||
objectIsOnLayer ( GrandLarceny.GameObject a_obj, int a_layer ) : bool | ||
removeObject ( GrandLarceny.GameObject a_object ) : void | ||
removeObject ( GrandLarceny.GameObject a_object, int a_layer ) : void | ||
setPlayer ( |
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update ( |
Méthode | Description | |
---|---|---|
finishLevel ( ) : void | ||
getEvents ( ) : LinkedList |
public GameState ( string a_levelToLoad ) : System | ||
a_levelToLoad | string | |
Résultat | System |
public GameState ( string a_levelToLoad, bool a_checkpoint ) : System | ||
a_levelToLoad | string | |
a_checkpoint | bool | |
Résultat | System |
public addGuiObject ( GrandLarceny.GuiObject a_go ) : void | ||
a_go | GrandLarceny.GuiObject | |
Résultat | void |
public addObject ( GrandLarceny.GameObject a_object ) : void | ||
a_object | GrandLarceny.GameObject | |
Résultat | void |
public addObject ( GrandLarceny.GameObject a_object, int a_layer ) : void | ||
a_object | GrandLarceny.GameObject | |
a_layer | int | |
Résultat | void |
public changeLayer ( int a_newLayer ) : void | ||
a_newLayer | int | |
Résultat | void |
public static checkBigBoxCollision ( |
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a_first | ||
a_second | ||
Résultat | bool |
public draw ( |
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a_gameTime | ||
a_spriteBatch | ||
Résultat | void |
public getBackground ( ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
Résultat | Microsoft.Xna.Framework.Graphics.Texture2D |
public moveObjectToLayer ( GrandLarceny.GameObject a_go, int a_layer ) : void | ||
a_go | GrandLarceny.GameObject | |
a_layer | int | |
Résultat | void |
public objectIsOnLayer ( GrandLarceny.GameObject a_obj, int a_layer ) : bool | ||
a_obj | GrandLarceny.GameObject | |
a_layer | int | |
Résultat | bool |
public removeObject ( GrandLarceny.GameObject a_object ) : void | ||
a_object | GrandLarceny.GameObject | |
Résultat | void |
public removeObject ( GrandLarceny.GameObject a_object, int a_layer ) : void | ||
a_object | GrandLarceny.GameObject | |
a_layer | int | |
Résultat | void |
public setPlayer ( |
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a_player | ||
Résultat | void |
public update ( |
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a_gameTime | ||
Résultat | void |