Méthode | Description | |
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AddScreen ( |
Add a UIScreen instance to this ScreenManager instance.
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Draw ( ) : void |
Draws 2D scenes.
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Draw3D ( ) : void |
Draws Vitaboy scenes (3D).
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ReceivedTextInput ( object Sender, TextInputEventArgs TInputEArgs ) : void |
This should be called by an instance of Microsoft.XNA.Game.Window whenever it receives text input. This method will call the OnTextInput event.
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ScreenManager ( GraphicsDevice Graphics, SpriteFont Fonts, InputHelper Input ) : System |
Constructs a new ScreenManager instance.
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Update ( GameTime GTime ) : void |
public AddScreen ( |
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Screen | ||
Résultat | void |
public ReceivedTextInput ( object Sender, TextInputEventArgs TInputEArgs ) : void | ||
Sender | object | The object that invoked this event, sent by the callee of this method. |
TInputEArgs | TextInputEventArgs | A TextInputEventArgs instance, sent by the callee of this method. |
Résultat | void |
public ScreenManager ( GraphicsDevice Graphics, SpriteFont Fonts, InputHelper Input ) : System | ||
Graphics | GraphicsDevice | |
Fonts | SpriteFont | |
Input | InputHelper | An InputHelper instance, used for updating screens. |
Résultat | System |