Méthode | Description | |
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Main ( ) : System | ||
Main_Load ( object sender, System e ) : void | ||
Main_Shown ( object sender, System e ) : void | ||
tabCharSkills_Load ( ) : void |
Initialize the Character Skills tab. Called by LoadGame().
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tabCharStats_Load ( ) : void |
Initialize the Character Stats tab. Called by LoadGame().
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tabPageOverview_Load ( ) : void |
Initialize the Kingdom overview tab. Called by LoadGame().
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Méthode | Description | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Méthode | Description | |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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InitializeGameModel ( bool forceInit ) : void |
Use a background Worker thread to initialize the GnomanEmpire object used to manipulate saved games. This method will do nothing is the _configVerified flag is false, unless the forceInit parameter is true.
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InitializeSavedGameWatcher ( ) : void |
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Initialize_DoWork ( object sender, DoWorkEventArgs e ) : void | ||
Initialize_RunWorkerCompleted ( object sender, RunWorkerCompletedEventArgs e ) : void | ||
LoadGame ( string savedGame ) : void |
Load a saved game from the disk and update the displayed information. Uses a background worker.
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LoadGame_DoWork ( object sender, DoWorkEventArgs e ) : void | ||
LoadGame_ProgressChanged ( object sender, ProgressChangedEventArgs e ) : void | ||
LoadGame_RunWorkerCompleted ( object sender, RunWorkerCompletedEventArgs e ) : void | ||
Load_Debug ( ) : void |
Create and initialize the ListBoxLog component and add it to listBox1.
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Main_FormClosing ( object sender, FormClosingEventArgs e ) : void | ||
ResetMenuItems ( ) : void |
Reset the active/inactive state of menu items based on the application status.
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VerifyGnomoriaSettings ( ) : void |
Verify if the Gnomoria settings are compatible with the execution of the GE program. Will set (or reset) the _configVerified flag and update the UI accordingly.
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autoBackupSavedGamesToolStripMenuItem_CheckedChanged ( object sender, EventArgs e ) : void | ||
btnChatStatsHelp_Click ( object sender, EventArgs e ) : void | ||
dataGridViewCharSkills_CellClick ( object sender, DataGridViewCellEventArgs e ) : void | ||
dataGridViewCharSkills_CellPainting ( object sender, DataGridViewCellPaintingEventArgs e ) : void | ||
dataGridViewCharStats_CellClick ( object sender, DataGridViewCellEventArgs e ) : void | ||
dataGridViewCharStats_CellPainting ( object sender, DataGridViewCellPaintingEventArgs e ) : void | ||
exitToolStripMenuItem_Click ( object sender, EventArgs e ) : void | ||
initializeGameModelToolStripMenuItem_Click ( object sender, EventArgs e ) : void | ||
log ( GnomoriaEnhanced level, string message ) : void |
Log a message into the log list box (which might be visible or not).
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logToolStripMenuItem_Checked ( object sender, EventArgs e ) : void | ||
openToolStripMenuItem_Click ( object sender, EventArgs e ) : void | ||
savedGame_Modified ( object sender, FileSystemEventArgs e ) : void | ||
savedGame_Renamed ( object sender, RenamedEventArgs e ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
Résultat | void |
public Main_Load ( object sender, System e ) : void | ||
sender | object | |
e | System | |
Résultat | void |
public Main_Shown ( object sender, System e ) : void | ||
sender | object | |
e | System | |
Résultat | void |