Méthode | Description | |
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Compile ( ) : bool |
Compiles the source code strings that have been stored in the shader object through Source, and return whether it compiles (which can also be checked through CompileStatus).
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Compile ( string source ) : bool |
Set the Source, then attempt to Compile() it.
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MustCompile ( ) : void | ||
MustCompile ( string source ) : void |
Méthode | Description | |
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DisposeBase ( ) : void |
Méthode | Description | |
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AllocateId ( ShaderType shaderType ) : int | ||
GetInt ( ShaderParameter pname ) : int | ||
Shader ( ShaderType shaderType ) : System |
public MustCompile ( string source ) : void | ||
source | string | |
Résultat | void |