Méthode | Description | |
---|---|---|
Clear ( Vector4d value, FlatTexture target, int level ) : void | ||
Clear ( Vector4d value, TextureLevel target ) : void | ||
Clear ( Vector4d value, TextureSurface target, int level ) : void | ||
Clear ( double value, FlatTexture target, int level ) : void | ||
Clear ( double value, TextureLevel target ) : void | ||
Clear ( double value, TextureSurface target, int level ) : void | ||
DynamicTexture ( Context context, System.Text.Format format, Vector2i size ) : System | ||
DynamicTexture ( Context context, System.Text.Format format, Vector3i size ) : System | ||
DynamicTexture ( Context context, System.Text.Format format, Vector4i size ) : System | ||
DynamicTexture ( Context context, System.Text.Format format, int sizeX, int sizeY, int sizeZ = 1, int sizeW = 1 ) : System |
Méthode | Description | |
---|---|---|
CreateTexture2D ( ) : Texture2D | ||
CreateTexture3D ( ) : Texture3D | ||
CreateTextureCache2D ( int initialCount ) : TextureCache2D | ||
CreateTextureCube ( ) : TextureCube |
Méthode | Description | |
---|---|---|
Run ( TextureLevel target, string action ) : void |
public Clear ( Vector4d value, FlatTexture target, int level ) : void | ||
value | Vector4d | |
target | FlatTexture | |
level | int | |
Résultat | void |
public Clear ( Vector4d value, TextureLevel target ) : void | ||
value | Vector4d | |
target | TextureLevel | |
Résultat | void |
public Clear ( Vector4d value, TextureSurface target, int level ) : void | ||
value | Vector4d | |
target | TextureSurface | |
level | int | |
Résultat | void |
public Clear ( double value, FlatTexture target, int level ) : void | ||
value | double | |
target | FlatTexture | |
level | int | |
Résultat | void |
public Clear ( double value, TextureLevel target ) : void | ||
value | double | |
target | TextureLevel | |
Résultat | void |
public Clear ( double value, TextureSurface target, int level ) : void | ||
value | double | |
target | TextureSurface | |
level | int | |
Résultat | void |
protected CreateTextureCache2D ( int initialCount ) : TextureCache2D | ||
initialCount | int | |
Résultat | TextureCache2D |
protected CreateTextureCube ( ) : TextureCube | ||
Résultat | TextureCube |
public DynamicTexture ( Context context, System.Text.Format format, Vector2i size ) : System | ||
context | Context | |
format | System.Text.Format | |
size | Vector2i | |
Résultat | System |
public DynamicTexture ( Context context, System.Text.Format format, Vector3i size ) : System | ||
context | Context | |
format | System.Text.Format | |
size | Vector3i | |
Résultat | System |
public DynamicTexture ( Context context, System.Text.Format format, Vector4i size ) : System | ||
context | Context | |
format | System.Text.Format | |
size | Vector4i | |
Résultat | System |
public DynamicTexture ( Context context, System.Text.Format format, int sizeX, int sizeY, int sizeZ = 1, int sizeW = 1 ) : System | ||
context | Context | |
format | System.Text.Format | |
sizeX | int | |
sizeY | int | |
sizeZ | int | |
sizeW | int | |
Résultat | System |