Méthode | Description | |
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Draw ( |
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MenuState ( Menu menu ) : System.Collections.Generic | ||
Update ( GameTime gameTime ) : void |
Méthode | Description | |
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DrawMenu ( |
Contains abstract Draw logic for the Menu.
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Méthode | Description | |
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ActivateState ( ) : void |
Contains logic that should be fired every time the state becomes active. This should fire especially in cases where the state had become inactive and then regains activity once again.
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InactivateState ( ) : void |
Contains logic that should be fired every time the state becomes inactive. This was originally implemented to avoid function pointers AKA delegates from firing out of the Master.stack order.
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InitializeLocal ( ) : void | ||
KeyDown ( |
Event based Input hook for MenuState.
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PushActiveMenuIndex ( ) : void |
Called when a user presses Enter on a specific Menu Item.
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public Draw ( |
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spriteBatch | ||
Résultat | void |
protected DrawMenu ( |
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spriteBatch | The SpriteBatch | |
Résultat | void |
public MenuState ( Menu menu ) : System.Collections.Generic | ||
menu | Menu | |
Résultat | System.Collections.Generic |