Méthode | Description | |
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CalcLength ( IList |
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CalcLength ( IList |
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DegreeToRadian ( float dir ) : float | ||
Distance ( System.Vector2 p1, System.Vector2 p2 ) : float | ||
Distance ( System.Vector3 p1, System.Vector3 p2 ) : float | ||
DistanceSquare ( System.Vector2 p1, System.Vector2 p2 ) : float | ||
DistanceSquare ( System.Vector3 p1, System.Vector3 p2 ) : float | ||
DistanceSquare ( float x1, float y1, float x2, float y2 ) : float | ||
IsInvalid ( System.Vector2 pos ) : bool | ||
IsInvalid ( System.Vector3 pos ) : bool | ||
IsInvalid ( float v ) : bool | ||
IsSameDouble ( double v1, double v2 ) : bool | ||
IsSameFloat ( float v1, float v2 ) : bool | ||
IsSamePoint ( System.Vector2 p1, System.Vector2 p2 ) : bool | ||
IsSamePoint ( System.Vector3 p1, System.Vector3 p2 ) : bool | ||
Max ( float a, float b ) : float | ||
Min ( float a, float b ) : float | ||
RadianToDegree ( float dir ) : float |
public static CalcLength ( IList |
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pts | IList |
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Résultat | float |
public static CalcLength ( IList |
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pts | IList |
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Résultat | float |
public static DegreeToRadian ( float dir ) : float | ||
dir | float | |
Résultat | float |
public static Distance ( System.Vector2 p1, System.Vector2 p2 ) : float | ||
p1 | System.Vector2 | |
p2 | System.Vector2 | |
Résultat | float |
public static Distance ( System.Vector3 p1, System.Vector3 p2 ) : float | ||
p1 | System.Vector3 | |
p2 | System.Vector3 | |
Résultat | float |
public static DistanceSquare ( System.Vector2 p1, System.Vector2 p2 ) : float | ||
p1 | System.Vector2 | |
p2 | System.Vector2 | |
Résultat | float |
public static DistanceSquare ( System.Vector3 p1, System.Vector3 p2 ) : float | ||
p1 | System.Vector3 | |
p2 | System.Vector3 | |
Résultat | float |
public static DistanceSquare ( float x1, float y1, float x2, float y2 ) : float | ||
x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
Résultat | float |
public static IsInvalid ( System.Vector2 pos ) : bool | ||
pos | System.Vector2 | |
Résultat | bool |
public static IsInvalid ( System.Vector3 pos ) : bool | ||
pos | System.Vector3 | |
Résultat | bool |
public static IsSameDouble ( double v1, double v2 ) : bool | ||
v1 | double | |
v2 | double | |
Résultat | bool |
public static IsSameFloat ( float v1, float v2 ) : bool | ||
v1 | float | |
v2 | float | |
Résultat | bool |
public static IsSamePoint ( System.Vector2 p1, System.Vector2 p2 ) : bool | ||
p1 | System.Vector2 | |
p2 | System.Vector2 | |
Résultat | bool |
public static IsSamePoint ( System.Vector3 p1, System.Vector3 p2 ) : bool | ||
p1 | System.Vector3 | |
p2 | System.Vector3 | |
Résultat | bool |
public static Max ( float a, float b ) : float | ||
a | float | |
b | float | |
Résultat | float |
public static Min ( float a, float b ) : float | ||
a | float | |
b | float | |
Résultat | float |
public static RadianToDegree ( float dir ) : float | ||
dir | float | |
Résultat | float |