Méthode |
Description |
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CombatHandler ( EntityInfo npc, long deltaTime ) : void |
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GetAiData ( EntityInfo entity ) : AiData_General |
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GetFormationId ( EntityInfo leader ) : int |
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GetHomePos ( int formationIndex, EntityInfo leader ) : System.Vector3 |
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GoHomeHandler ( EntityInfo entity, long deltaTime ) : void |
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IdleHandler ( EntityInfo npc, long deltaTime ) : void |
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IsAutoOperate ( EntityInfo leader ) : bool |
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IsLeaderDead ( EntityInfo entity ) : bool |
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MoveCommandHandler ( EntityInfo entity, long deltaTime ) : void |
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PatrolCommandHandler ( EntityInfo entity, long deltaTime ) : void |
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PursuitCommandHandler ( EntityInfo entity, long deltaTime ) : void |
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SkillCommandHandler ( EntityInfo entity, long deltaTime ) : void |
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WaitCommandHandler ( EntityInfo entity, long deltaTime ) : void |
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