Méthode | Description | |
---|---|---|
Dispose ( ) : void | ||
Resolve ( ShaderHandle shader ) : SharpDX.Direct3D10.PixelShader | ||
ShaderCache ( Device device3D, Device2D device2D ) : System |
Méthode | Description | |
---|---|---|
Compile ( string text, string function, ShaderHandle &result ) : void | ||
Dispose ( bool disposing ) : void | ||
IShaderCompiler ( string text, string function, ShaderHandle &result ) : void |
public Resolve ( ShaderHandle shader ) : SharpDX.Direct3D10.PixelShader | ||
shader | ShaderHandle | |
Résultat | SharpDX.Direct3D10.PixelShader |
public ShaderCache ( Device device3D, Device2D device2D ) : System | ||
device3D | Device | |
device2D | Device2D | |
Résultat | System |