Свойство | Type | Description | |
---|---|---|---|
BindingProxy | |||
DebugMode | bool |
Свойство | Type | Description | |
---|---|---|---|
_infoCache | BindingInfo[] |
Méthode | Description | |
---|---|---|
GetBindingInfos ( ) : BindingInfo[] |
Returns binding listeners
|
|
Init ( ) : void |
And setup logic here Add Bindings |
|
OnBindingMessage ( ObservableMessage m ) : void |
Handle all change notification here
|
|
OnBindingRefresh ( ) : void |
Méthode | Description | |
---|---|---|
BeforeModelChanged ( ) : void |
Any cleanup logic goes here
|
|
GetValue ( string memberName ) : object |
helper. Calls the GetValue method on the Model
|
|
GetValue ( string memberName, object argument ) : object |
helper. Calls the GetValue method on the Model
|
|
OnApplicationQuit ( ) : void |
Handles UnityEngine ApplicationQuit event
|
|
OnDisable ( ) : void |
release from _root
|
|
OnEnable ( ) : void |
find _root and bind
|
|
OnModelChanged ( ) : void |
Any setup logic for the model goes here
|
|
SetValue ( string memberName, object argument ) : void |
helper. Calls the SetValue method on the model
|
Méthode | Description | |
---|---|---|
DebugInfo ( ) : void | ||
FindContext ( ) : void |
protected GetValue ( string memberName ) : object | ||
memberName | string | |
Résultat | object |
protected GetValue ( string memberName, object argument ) : object | ||
memberName | string | |
argument | object | |
Résultat | object |
public OnBindingMessage ( ObservableMessage m ) : void | ||
m | ObservableMessage | |
Résultat | void |
protected SetValue ( string memberName, object argument ) : void | ||
memberName | string | |
argument | object | |
Résultat | void |
public GameObject,UnityEngine BindingProxy | ||
Résultat |