Свойство | Type | Description | |
---|---|---|---|
DAMAGE_ATTRIBUT_IDS | int[] |
Méthode | Description | |
---|---|---|
AddDrones ( Ship ship ) : void | ||
AddDrones ( Ship ship, System.Item droneType, int amount ) : void | ||
GetDamageEntry ( |
||
GetDamageOfWeapon ( System.Item item ) : Damage | ||
GetDamageOutput ( |
||
TryGetWeaponSystem ( System.Item item, WeaponSystem &weaponSystem ) : bool |
Méthode | Description | |
---|---|---|
DamageAnalysis ( ) : System | ||
GetAmmoEntry ( |
||
GetDamage ( System.Item item, System.Item damateTypeItem ) : Damage | ||
IsNeedingAmmo ( WeaponSystem weaponSystem ) : bool |
public static AddDrones ( Ship ship ) : void | ||
ship | Ship | |
Résultat | void |
public static AddDrones ( Ship ship, System.Item droneType, int amount ) : void | ||
ship | Ship | |
droneType | System.Item | |
amount | int | |
Résultat | void |
public static GetDamageEntry ( |
||
context | ||
item | System.Item | |
Résultat | DamageOutput.WeaponEntry |
public static GetDamageOfWeapon ( System.Item item ) : Damage | ||
item | System.Item | |
Résultat | Damage |
public static GetDamageOutput ( |
||
context | ||
Résultat | DamageOutput |
public static TryGetWeaponSystem ( System.Item item, WeaponSystem &weaponSystem ) : bool | ||
item | System.Item | |
weaponSystem | WeaponSystem | |
Résultat | bool |