Méthode |
Description |
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CreateAngleJoint ( World world, Body bodyA, Body bodyB ) : AngleJoint |
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CreateDistanceJoint ( World world, Body bodyA, Body bodyB ) : DistanceJoint |
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CreateDistanceJoint ( World world, Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB, bool useWorldCoordinates = false ) : DistanceJoint |
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CreateFixedMouseJoint ( World world, Body body, Vector2 worldAnchor ) : FixedMouseJoint |
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CreateFrictionJoint ( World world, Body bodyA, Body bodyB ) : FrictionJoint |
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CreateFrictionJoint ( World world, Body bodyA, Body bodyB, Vector2 anchor, bool useWorldCoordinates = false ) : FrictionJoint |
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CreateGearJoint ( World world, Body bodyA, Body bodyB, Joint jointA, Joint jointB, float ratio ) : GearJoint |
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CreateMotorJoint ( World world, Body bodyA, Body bodyB, bool useWorldCoordinates = false ) : MotorJoint |
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CreatePrismaticJoint ( World world, Body bodyA, Body bodyB, Vector2 anchor, Vector2 axis, bool useWorldCoordinates = false ) : PrismaticJoint |
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CreatePulleyJoint ( World world, Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB, Vector2 worldAnchorA, Vector2 worldAnchorB, float ratio, bool useWorldCoordinates = false ) : PulleyJoint |
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CreateRevoluteJoint ( World world, Body bodyA, Body bodyB, Vector2 anchor ) : RevoluteJoint |
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CreateRevoluteJoint ( World world, Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB, bool useWorldCoordinates = false ) : RevoluteJoint |
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CreateRopeJoint ( World world, Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB, bool useWorldCoordinates = false ) : RopeJoint |
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CreateWeldJoint ( World world, Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB, bool useWorldCoordinates = false ) : WeldJoint |
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CreateWheelJoint ( World world, Body bodyA, Body bodyB, Vector2 axis ) : WheelJoint |
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CreateWheelJoint ( World world, Body bodyA, Body bodyB, Vector2 anchor, Vector2 axis, bool useWorldCoordinates = false ) : WheelJoint |
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