Méthode | Description | |
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BlockingResMod ( |
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ChunkChanged ( |
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DiscardChange ( |
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DiscardChange ( IffFile file ) : void | ||
DiscardChanges ( IEnumerable |
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DiscardChanges ( IEnumerable |
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GetChangeList ( ) : HashSet |
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IffChanged ( IffFile file ) : void | ||
Invoke ( |
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QueueResMod ( |
Queues an action to run on a game resource, which will be run later by the game thread.
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RegisterObjects ( IffFile file ) : void | ||
RunResModifications ( ) : void |
Runs the queued resource modifications. Should be executed from the game thread, so that any queued operations are run on the game thread. The chunks in use will be locked - it's up to external threads to consider that when retrieving a chunk's information for use.
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SaveChange ( IffFile file ) : void | ||
SaveChanges ( IEnumerable |
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UnregisterObjects ( IffFile file ) : void |
public BlockingResMod ( |
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action | ||
Résultat | void |
public ChunkChanged ( |
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chunk | ||
Résultat | void |
public DiscardChange ( |
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chunk | ||
Résultat | void |
public DiscardChange ( IffFile file ) : void | ||
file | IffFile | |
Résultat | void |
public DiscardChanges ( IEnumerable |
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chunks | IEnumerable |
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Résultat | void |
public DiscardChanges ( IEnumerable |
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files | IEnumerable |
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Résultat | void |
public QueueResMod ( |
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action | ||
Résultat | void |
public RegisterObjects ( IffFile file ) : void | ||
file | IffFile | |
Résultat | void |
public SaveChanges ( IEnumerable |
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files | IEnumerable |
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Résultat | void |
public UnregisterObjects ( IffFile file ) : void | ||
file | IffFile | |
Résultat | void |