Свойство | Type | Description | |
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Parent |
Méthode | Description | |
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Add ( |
Adds a 3D element to this 3DScene.
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DeviceReset ( Microsoft.Xna.Framework.Graphics.GraphicsDevice Device ) : void |
GraphicsDevice was reset.
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Draw ( Microsoft.Xna.Framework.Graphics.GraphicsDevice device ) : void | ||
GetElements ( ) : List<_3DComponent> |
Returns the _3DComponents that make up this scene.
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Initialize ( |
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PreDraw ( Microsoft.Xna.Framework.Graphics.GraphicsDevice device ) : void | ||
Remove ( |
Removes a 3D element from this 3DScene.
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ToString ( ) : string | ||
Update ( UpdateState state ) : void | ||
_3DScene ( Microsoft.Xna.Framework.Graphics.GraphicsDevice Device ) : System |
Creates a new _3DScene instance.
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_3DScene ( Microsoft.Xna.Framework.Graphics.GraphicsDevice Device, ICamera camera ) : System |
Creates a new _3DScene instance.
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m_Device_DeviceReset ( object sender, |
Graphics device was reset (happens when scene is updated or minimized.)
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public Add ( |
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item | The _3DComponent instance to add. | |
Résultat | void |
public DeviceReset ( Microsoft.Xna.Framework.Graphics.GraphicsDevice Device ) : void | ||
Device | Microsoft.Xna.Framework.Graphics.GraphicsDevice | The GraphicsDevice instance. |
Résultat | void |
public Draw ( Microsoft.Xna.Framework.Graphics.GraphicsDevice device ) : void | ||
device | Microsoft.Xna.Framework.Graphics.GraphicsDevice | |
Résultat | void |
public GetElements ( ) : List<_3DComponent> | ||
Résultat | List<_3DComponent> |
public Initialize ( |
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layer | ||
Résultat | void |
public PreDraw ( Microsoft.Xna.Framework.Graphics.GraphicsDevice device ) : void | ||
device | Microsoft.Xna.Framework.Graphics.GraphicsDevice | |
Résultat | void |
public Remove ( |
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item | The _3DComponent instance to remove. | |
Résultat | void |
public Update ( UpdateState state ) : void | ||
state | FSO.Common.Rendering.Framework.Model.UpdateState | |
Résultat | void |
public _3DScene ( Microsoft.Xna.Framework.Graphics.GraphicsDevice Device ) : System | ||
Device | Microsoft.Xna.Framework.Graphics.GraphicsDevice | A GraphicsDevice instance used for rendering. |
Résultat | System |
public _3DScene ( Microsoft.Xna.Framework.Graphics.GraphicsDevice Device, ICamera camera ) : System | ||
Device | Microsoft.Xna.Framework.Graphics.GraphicsDevice | A GraphicsDevice instance used for rendering. |
camera | ICamera | A camera inheriting from ICamera used for rendering. |
Résultat | System |
public m_Device_DeviceReset ( object sender, |
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sender | object | |
e | ||
Résultat | void |