Méthode |
Description |
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AddRef ( IntPtr ptr ) : void |
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Container_AddItem ( IntPtr thisptr, ushort pid, uint count, uint special_id ) : IntPtr |
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Container_GetItem ( IntPtr thisptr, ushort pid, uint special_id ) : IntPtr |
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Container_GetItems ( IntPtr thisptr, uint special_id, IntPtr items ) : uint |
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Item_Animate ( IntPtr thisptr, byte from_frame, byte to_frame ) : void |
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Item_ChangeProto ( IntPtr thisptr, ushort pid ) : bool |
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Item_EventAttack ( IntPtr thisptr, IntPtr attacker, IntPtr target ) : bool |
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Item_EventDrop ( IntPtr thisptr, IntPtr cr ) : void |
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Item_EventFinish ( IntPtr thisptr, bool deleted ) : void |
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Item_EventMove ( IntPtr thisptr, IntPtr cr, byte from_slot ) : void |
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Item_EventSkill ( IntPtr thisptr, IntPtr cr, int skill ) : bool |
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Item_EventUse ( IntPtr thisptr, IntPtr cr, IntPtr on_critter, IntPtr on_item, IntPtr on_scenery ) : bool |
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Item_EventUseOnMe ( IntPtr thisptr, IntPtr cr, IntPtr used_item ) : bool |
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Item_EventWalk ( IntPtr thisptr, IntPtr cr, bool entered, byte dir ) : void |
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Item_GetChild ( IntPtr thisptr, uint child_index ) : IntPtr |
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Item_GetCost ( IntPtr thisptr ) : uint |
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Item_GetCount ( IntPtr thisptr ) : uint |
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Item_GetMapPosition ( IntPtr thisptr, ushort &hx, ushort &hy ) : IntPtr |
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Item_GetProto ( IntPtr thisptr ) : IntPtr |
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Item_GetProtoId ( IntPtr thisptr ) : ushort |
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Item_GetScriptId ( IntPtr thisptr ) : uint |
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Item_GetType ( IntPtr thisptr ) : byte |
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Item_IsDeteriorable ( IntPtr thisptr ) : bool |
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Item_IsStackable ( IntPtr thisptr ) : bool |
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Item_SetCount ( IntPtr thisptr, uint count ) : void |
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Item_SetEvent ( IntPtr thisptr, int event_type, IntPtr func_name ) : bool |
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Item_SetLexems ( IntPtr thisptr, IntPtr lexems ) : void |
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Item_SetScript ( IntPtr thisptr, IntPtr script ) : bool |
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Item_Update ( IntPtr thisptr ) : void |
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Item_get_Flags ( IntPtr thisptr ) : uint |
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Item_get_TrapValue ( IntPtr thisptr ) : short |
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Item_set_Flags ( IntPtr thisptr, uint value ) : void |
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Item_set_TrapValue ( IntPtr thisptr, short value ) : void |
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RaiseAttack ( Critter cr, Critter target ) : bool |
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RaiseSkill ( Critter cr, int skill ) : bool |
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RaiseUseOnMe ( Critter cr, Item used_item ) : bool |
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Release ( IntPtr ptr ) : void |
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